public override void Export(string FileName) { string ext = Utils.GetExtension(FileName); if (ext == ".bfshu") { ShaderParamAnim.Export(FileName, GetResFile(), ShaderParamAnimType.ShaderParameter); } else if (ext == ".bfcsh") { ShaderParamAnim.Export(FileName, GetResFile(), ShaderParamAnimType.Color); } else if (ext == ".bftsh") { ShaderParamAnim.Export(FileName, GetResFile(), ShaderParamAnimType.TextureSRT); } else if (ext == ".bfmaa") { var fmaa = BfresPlatformConverter.FSHUConvertWiiUToSwitch(ShaderParamAnim); fmaa.Export(FileName, new Syroot.NintenTools.NSW.Bfres.ResFile()); } else if (ext == ".yaml") { var yaml = YamlFmaa.ToYaml(FileName, BfresPlatformConverter.FSHUConvertWiiUToSwitch(ShaderParamAnim), this.AnimType); System.IO.File.WriteAllText(FileName, yaml); } else if (ext == ".clr0") { } }
public void Replace(string FileName, ResFile resFile) { ShaderParamAnim = new ShaderParamAnim(); string ext = Utils.GetExtension(FileName); if (ext == ".bfshu") { ShaderParamAnim.Import(FileName, resFile, ShaderParamAnimType.ShaderParameter); ShaderParamAnim.Name = Text; LoadAnim(ShaderParamAnim, AnimType); } else if (ext == ".bfcsh") { ShaderParamAnim.Import(FileName, resFile, ShaderParamAnimType.Color); ShaderParamAnim.Name = Text; LoadAnim(ShaderParamAnim, AnimType); } else if (ext == ".bftsh") { ShaderParamAnim.Import(FileName, resFile, ShaderParamAnimType.TextureSRT); ShaderParamAnim.Name = Text; LoadAnim(ShaderParamAnim, AnimType); } else if (ext == ".bfmaa") { var fmaa = new Syroot.NintenTools.NSW.Bfres.MaterialAnim();; fmaa.Import(FileName); ShaderParamAnim = BfresPlatformConverter.FSHUConvertSwitchToWiiU(fmaa); ShaderParamAnim.Name = Text; LoadAnim(ShaderParamAnim, AnimType); } else if (ext == ".yaml") { var fmaa = new Syroot.NintenTools.NSW.Bfres.MaterialAnim(); fmaa = YamlFmaa.FromYaml(FileName); ShaderParamAnim = BfresPlatformConverter.FSHUConvertSwitchToWiiU(fmaa); ShaderParamAnim.Name = Text; LoadAnim(ShaderParamAnim, AnimType); } else if (ext == ".clr0") { ShaderParamAnim = BrawlboxHelper.FSHUConverter.Clr02Fshu(FileName); ShaderParamAnim.Name = Text; LoadAnim(ShaderParamAnim, AnimType); } UpdateEditor(); }
private void UpdateAnimation(SkeletalAnim ska) { ska.Name = Text; if (SkeletalAnimU != null) { SkeletalAnimU = BfresPlatformConverter.FSKAConvertSwitchToWiiU(ska); LoadAnim(SkeletalAnimU); } else { SkeletalAnim = ska; LoadAnim(SkeletalAnim); } }
public void FromChr0(string FileName, bool IsWiiU) { if (IsWiiU) { var SkeletalAnimNX = BrawlboxHelper.FSKAConverter.Chr02Fska(FileName); SkeletalAnimU = BfresPlatformConverter.FSKAConvertSwitchToWiiU(SkeletalAnimNX); SkeletalAnimU.Name = Text; LoadAnim(SkeletalAnimU); } else { SkeletalAnim = BrawlboxHelper.FSKAConverter.Chr02Fska(FileName); SkeletalAnim.Name = Text; LoadAnim(SkeletalAnim); } }
public void FromAnim(string FileName) { if (SkeletalAnimU != null) { var SkeletalAnimNX = BrawlboxHelper.FSKAConverter.Anim2Fska(FileName); SkeletalAnimU = BfresPlatformConverter.FSKAConvertSwitchToWiiU(SkeletalAnimNX); SkeletalAnimU.Name = Text; LoadAnim(SkeletalAnimU); } else { SkeletalAnim = BrawlboxHelper.FSKAConverter.Anim2Fska(FileName); SkeletalAnim.Name = Text; LoadAnim(SkeletalAnim); } }
public override void Export(string FileName) { string ext = Utils.GetExtension(FileName); if (ext == ".bftxp") { TexPatternAnim.Export(FileName, GetResFile()); } else if (ext == ".bfmaa") { var fmaa = BfresPlatformConverter.FTXPConvertWiiUToSwitch(TexPatternAnim); fmaa.Export(FileName, new Syroot.NintenTools.NSW.Bfres.ResFile()); } else if (ext == ".yaml") { var yaml = YamlFmaa.ToYaml(FileName, BfresPlatformConverter.FTXPConvertWiiUToSwitch(TexPatternAnim), AnimationType.TexturePattern); System.IO.File.WriteAllText(FileName, yaml); } }
private void FromAssimp(string FileName, bool IsWiiU) { var anims = AssimpData.ImportAnimations(FileName); for (int i = 0; i < anims.Length; i++) { if (IsWiiU) { SkeletalAnimU = BfresPlatformConverter.FSKAConvertSwitchToWiiU(FromGeneric(anims[i])); LoadAnim(SkeletalAnimU); } else { SkeletalAnim = FromGeneric(anims[i]); LoadAnim(SkeletalAnim); } break; } }
public void Replace(string FileName, ResFile resFile) { string ext = Utils.GetExtension(FileName); if (ext == ".bftxp") { bool IsSwitch = BfresUtilies.IsSubSectionSwitch(FileName); if (IsSwitch) { var fmaa = new Syroot.NintenTools.NSW.Bfres.MaterialAnim(); fmaa.Import(FileName); TexPatternAnim = BfresPlatformConverter.FTXPConvertSwitchToWiiU(fmaa); } else { TexPatternAnim.Import(FileName, resFile); } TexPatternAnim.Name = Text; LoadAnim(TexPatternAnim); } else if (ext == ".yaml") { var fmaa = new Syroot.NintenTools.NSW.Bfres.MaterialAnim(); fmaa = YamlFmaa.FromYaml(FileName); TexPatternAnim = BfresPlatformConverter.FTXPConvertSwitchToWiiU(fmaa); TexPatternAnim.Name = Text; LoadAnim(TexPatternAnim); } else if (ext == ".gif") { BFRESGroupNode ftexFolder = PluginRuntime.ftexContainers[0]; GifToTexturePatternAnimation anim = new GifToTexturePatternAnimation(FileName, ftexFolder, this); TexPatternAnim.Name = Text; LoadAnim(TexPatternAnim); } }
public void Replace(string FileName, ResFile resFileNX, ResU.ResFile resFileU) { string ext = Utils.GetExtension(FileName); if (ext == ".bfska") { bool IsSwitch = BfresUtilies.IsSubSectionSwitch(FileName); if (resFileU != null) { //If it's a switch animation try to conver it to wii u if (IsSwitch) { var ska = new SkeletalAnim(); ska.Import(FileName); SkeletalAnimU = BfresPlatformConverter.FSKAConvertSwitchToWiiU(ska); SkeletalAnimU.Name = Text; LoadAnim(SkeletalAnimU); } else { SkeletalAnimU.Import(FileName, resFileU); SkeletalAnimU.Name = Text; LoadAnim(SkeletalAnimU); } } else { if (IsSwitch) { SkeletalAnim.Import(FileName); SkeletalAnim.Name = Text; LoadAnim(SkeletalAnim); } else { //Create a new wii u skeletal anim and try to convert it instead var ska = new ResU.SkeletalAnim(); ska.Import(FileName, new ResU.ResFile()); SkeletalAnim = BfresPlatformConverter.FSKAConvertWiiUToSwitch(ska); SkeletalAnim.Name = Text; LoadAnim(SkeletalAnim); } } } else if (ext == ".anim") { FromAnim(FileName); } else if (ext == ".seanim") { STSkeleton skeleton = GetActiveSkeleton(); if (skeleton != null) { var ska = FromGeneric(SEANIM.Read(FileName, skeleton)); ska.Loop = this.CanLoop; UpdateAnimation(ska); } else { STErrorDialog.Show("No matching skeleton bones found to assign!", "Skeleton Importer", ""); } } else if (ext == ".smd") { STSkeleton skeleton = GetActiveSkeleton(); if (skeleton != null) { var ska = FromGeneric(SMD.Read(FileName, skeleton)); ska.Loop = this.CanLoop; UpdateAnimation(ska); } else { STErrorDialog.Show("No matching skeleton bones found to assign!", "Skeleton Importer", ""); } } else if (ext == ".chr0") { FromChr0(FileName, resFileU != null); } else if (ext == ".dae") { // FromAssimp(FileName, resFileU != null); } else if (ext == ".fbx") { // FromAssimp(FileName, resFileU != null); } }
public override void Export(string FileName) { string ext = Utils.GetExtension(FileName); if (ext == ".bfska") { if (GetResFileU() != null) { SkeletalAnimU.Export(FileName, GetResFileU()); } else { SkeletalAnim.Export(FileName, GetResFile()); } } else if (ext == ".chr0") { STSkeleton skeleton = GetActiveSkeleton(); if (SkeletalAnimU != null) { BrawlboxHelper.FSKAConverter.Fska2Chr0(BfresPlatformConverter.FSKAConvertWiiUToSwitch(SkeletalAnimU), FileName); } else { BrawlboxHelper.FSKAConverter.Fska2Chr0(SkeletalAnim, FileName); } } else if (ext == ".smd") { STSkeleton skeleton = GetActiveSkeleton(); if (skeleton != null) { SMD.Save(this, skeleton, FileName); } else { throw new Exception("No skeleton found to assign!"); } } else if (ext == ".anim") { STSkeleton skeleton = GetActiveSkeleton(); if (skeleton != null) { ANIM.CreateANIM(FileName, this, skeleton); } else { throw new Exception("No skeleton found to assign!"); } } else if (ext == ".seanim") { STSkeleton skeleton = GetActiveSkeleton(); if (skeleton != null) { SEANIM.SaveAnimation(FileName, this, skeleton); } else { throw new Exception("No skeleton found to assign!"); } } else if (ext == ".json") { if (SkeletalAnimU != null) { System.IO.File.WriteAllText(FileName, Newtonsoft.Json.JsonConvert.SerializeObject(SkeletalAnimU, Newtonsoft.Json.Formatting.Indented)); } else { System.IO.File.WriteAllText(FileName, Newtonsoft.Json.JsonConvert.SerializeObject(SkeletalAnim, Newtonsoft.Json.Formatting.Indented)); } } }
public override void Export(string FileName) { string ext = Utils.GetExtension(FileName); if (ext == ".bfska") { if (GetResFileU() != null) { SkeletalAnimU.Export(FileName, GetResFileU()); } else { SkeletalAnim.Export(FileName, GetResFile()); } } else if (ext == ".chr0") { STSkeleton skeleton = GetActiveSkeleton(); if (SkeletalAnimU != null) { BrawlboxHelper.FSKAConverter.Fska2Chr0(BfresPlatformConverter.FSKAConvertWiiUToSwitch(SkeletalAnimU), FileName); } else { BrawlboxHelper.FSKAConverter.Fska2Chr0(SkeletalAnim, FileName); } // BrawlboxHelper.FSKAConverter.Fska2Chr0(this, skeleton, FileName); } else if (ext == ".smd") { STSkeleton skeleton = GetActiveSkeleton(); if (skeleton != null) { SMD.Save(this, skeleton, FileName); } else { throw new Exception("No skeleton found to assign!"); } } else if (ext == ".anim") { STSkeleton skeleton = GetActiveSkeleton(); if (skeleton != null) { ANIM.CreateANIM(FileName, this, skeleton); } else { throw new Exception("No skeleton found to assign!"); } } else if (ext == ".seanim") { STSkeleton skeleton = GetActiveSkeleton(); if (skeleton != null) { SEANIM.SaveAnimation(FileName, this, skeleton); } else { throw new Exception("No skeleton found to assign!"); } } }