コード例 #1
0
ファイル: Camera_Controller.cs プロジェクト: dmaulikr/inkTD
 // Use this for initialization
 void Start()
 {
     totalZoom       = -0.2f;
     cameraTransform = GetComponent <Transform>();
     position        = cameraTransform.position;
     bezierPoints    = new Vector3[] { new Vector3(0, 0, 0), transform.rotation *Vector3.forward * 6, new Vector3(0, -12, 14), new Vector3(0, -12, 20) };
     defaultAngle    = transform.eulerAngles.x;
     bVisualizer     = GetComponent <BezierVisualizer>();
     if (bVisualizer != null)
     {
         bVisualizer.points = bezierPoints;
     }
 }
コード例 #2
0
ファイル: Tower.cs プロジェクト: dmaulikr/inkTD
    // Use this for initialization
    void Start()
    {
        // TODO: Add a random offset so the towers wont fire in sync cause it's loud as hell.
        timer          = new TaylorTimer(60000 / speed);
        timer.Elapsed += Timer_Elapsed;

        meshRenderer = GetComponent <MeshRenderer>();
        audioSource  = GetComponent <AudioSource>();

        SetTowerPosition(gridPositionX, gridPositionY);

        visualizer = gameObject.GetComponent <BezierVisualizer>();

        if (projectileObject != null)
        {
            projectileSize = projectileObject.transform.Find("Projectile_Front").gameObject.GetComponent <MeshRenderer>().bounds.size;//projectileObject.GetComponentInChildren<MeshRenderer>().bounds.size;
        }

        SetSpawnPos();

        if (visualizeBezier)
        {
            VisualizeBezier();
        }

        height = meshRenderer.bounds.max.y;

        creatures = PlayerManager.GetCreatures(ownerID);

        if (radiusVisualizer != null)
        {
            radiusVisualizer.range = range;
        }

        rangeRounded = (int)(range + 0.5f);

        //TEST ONLY:
        Modifiers.Add(new Modifier(ModiferTypes.Fire, 1));
        Modifiers.Add(new Modifier(ModiferTypes.Ice, 1));
        Modifiers.Add(new Modifier(ModiferTypes.Acid, 1));
    }