コード例 #1
0
        private void CreateWasteland(Vector2 position)
        {
            List <int> lb = BezierStage.GetLB(position);

            //実体生成
            Entity wasteland = Entity.CreateEntity("Wasteland", "Wasteland", new Transform2D());

            //位置設定
            C_BezierPoint bezier = new C_BezierPoint();

            //初期化毒沼
            C_UpdateWastelandState wastelandState = new C_UpdateWastelandState(lb);

            wasteland.RegisterComponent(wastelandState);
            wasteland.RegisterComponent(new C_DrawWasteland(gameDevice, wastelandState));
        }