コード例 #1
0
        public override void OnInspectorGUI()
        {
            spline = target as BezierSpline;

            EditorGUI.BeginChangeCheck();
            bool loop = EditorGUILayout.Toggle("Loop", spline.Loop);

            if (EditorGUI.EndChangeCheck())
            {
                Undo.RecordObject(spline, "Toggle Loop");
                EditorUtility.SetDirty(spline);
                spline.Loop = loop;
            }

            EditorGUI.BeginChangeCheck();
            bool autoSetControlPoints = EditorGUILayout.Toggle("Auto Set Control Points", spline.AutoSetControlPoints);

            if (EditorGUI.EndChangeCheck())
            {
                Undo.RecordObject(spline, "Toggle Auto Set Control Points");
                EditorUtility.SetDirty(spline);
                spline.AutoSetControlPoints = autoSetControlPoints;
            }

            if (autoSetControlPoints)
            {
                EditorGUI.BeginChangeCheck();
                float autoSetStrength = EditorGUILayout.FloatField("Strength", spline.AutoSetStrength);
                if (EditorGUI.EndChangeCheck())
                {
                    Undo.RecordObject(spline, "Change AutoSet Strength");
                    EditorUtility.SetDirty(spline);
                    spline.AutoSetStrength = autoSetStrength;
                }
            }

            if (selectedIndex >= 0 && selectedIndex < spline.ControlPointCount)
            {
                DrawSelectedPointInspector();
            }

            if (GUILayout.Button("Add Point"))
            {
                Undo.RecordObject(spline, "Add Point");
                spline.AddPoint();
                EditorUtility.SetDirty(spline);
            }

            if (selectedIndex % 3 == 0 && selectedIndex > 0)
            {
                if (GUILayout.Button("Add Point In Between Points"))
                {
                    Undo.RecordObject(spline, "Add Curve In Between Points");
                    spline.AddCurveInBetween(selectedIndex);
                    EditorUtility.SetDirty(spline);
                }
                if (GUILayout.Button("Remove Point"))
                {
                    Undo.RecordObject(spline, "Remove Point");
                    spline.DeleteAnchorPoint(selectedIndex);
                    EditorUtility.SetDirty(spline);
                }
            }
        }