public void UpdateCurrentBezierHandles() { Vector2 position = _program.GetMouseCanvasPosition(); _currentBezierSegment.MoveHandle(position, _currentHoverData.IsSecondHandleHovered); _currentPathObject.UpdatePointsHandlesRenderer(); }
public void UpdateCurrentBezierHandles() { Vector2 position = _program.GetMouseCanvasPosition(); bool isSecondHandle = _segments[_segments.Count - 1].PointSelected; _currentHoveredSegment.MoveHandle(position, isSecondHandle, true); _currentPathObject.UpdatePointsHandlesRenderer(); }