private void CreatePath(List <Raido> markersPath, List <Mannaz> markersBase, VoxelMaterial dirt, VoxelMaterial grass) { var transforms = new List <Transform>(); if (markersPath.Count > 0) { transforms.AddRange(markersPath.OrderBy(m => m.Number).Select(m => m.transform)); } if (markersBase.Count > 0) { transforms.AddRange(markersBase.Select(m => m.transform)); } if (transforms.Count < 2) { return; } var list = Bezier.GetBSplinePoints(transforms.Select(m => m.position).ToList(), 10f); Path = BuildWalkablePath(list); for (var i = 1; i < list.Count; i++) { ResourceManager.DrawCapsule(list[i - 1], list[i], 3f, dirt, grass); } }