public BevNodeBase ChaRotation_Control() { BevSequence seq = new BevSequence(); ChaBev_HandleYaw Yaw = new ChaBev_HandleYaw(); seq.AddChild(Yaw); BevRepeator repeat = new BevRepeator(seq); return(repeat); }
public BevNodeBase ChaMoving_Control() { BevSequence seq = new BevSequence(); // Control_Cha_Move control = new Control_Cha_Move(); ChaBev_HandleMovement move = new ChaBev_HandleMovement(); //seq.AddChild(control); seq.AddChild(move); BevRepeator repeat = new BevRepeator(seq); return(repeat); }