コード例 #1
0
ファイル: TurnComponents.cs プロジェクト: gulbanana/yeine
        public int Lookahead1()
        {
            var clonedField = state.Field.Clone();

            clonedField.Simulate();
            return(BestMove.EvaluatePosition(state, clonedField));
        }
コード例 #2
0
ファイル: StrategyTests.cs プロジェクト: gulbanana/yeine
        public void BestMove_CellDifferenceCount(int w, int h, string cells, int result)
        {
            var f = new Field(w, h, cells);
            var g = new Game();

            Assert.Equal(result, BestMove.EvaluatePosition(g, f));
        }
コード例 #3
0
ファイル: StrategyTests.cs プロジェクト: gulbanana/yeine
        public void BestMove_DoesntCrash()
        {
            state.ParseField(3, 3, "0,0,.,0,.,.,.,.,1");

            var strat = new BestMove(1, 4);
            var move  = strat.Act(state, _ => {});
        }
コード例 #4
0
// Update is called once per frame
    void Update()
    {
        if (Input.GetKeyDown("c"))
        {
            Heuristic(AIPawns[0]);
            Heuristic(AIPawns[1]);
            Heuristic(AIPawns[2]);
            bm = CalcbestMove();
            //  Debug.Log(bm.Pawn.gameObject.name + ": Best Move is: " + bm.Direction + " With score " + bm.BestScore);
        }
    }
コード例 #5
0
        public Path GetTeleportPath(Point fromLocation, Point toLocation)
        {
            MakeDistanceTable(toLocation);
            var path = new List <Point>();

            path.Add(fromLocation);
            int idxPath = 1;

            var bestMove = new BestMove
            {
                Move   = fromLocation,
                Result = PathingResult.DestinationNotReachedYet
            };

            var move = GetBestMove(bestMove.Move, toLocation, BlockRange);

            while (move.Result != PathingResult.Failed && idxPath < 100)
            {
                // Reached?
                if (move.Result == PathingResult.Reached)
                {
                    AddToListAtIndex(path, toLocation, idxPath);
                    idxPath++;
                    return(new Path()
                    {
                        Found = true,
                        Points = path.GetRange(0, idxPath)
                    });
                }

                // Perform a redundancy check
                int nRedundancy = GetRedundancy(path, idxPath, move.Move);
                if (nRedundancy == -1)
                {
                    // no redundancy
                    AddToListAtIndex(path, move.Move, idxPath);
                    idxPath++;
                }
                else
                {
                    // redundancy found, discard all redundant steps
                    idxPath = nRedundancy + 1;
                    AddToListAtIndex(path, move.Move, idxPath);
                }

                move = GetBestMove(move.Move, toLocation, BlockRange);
            }

            return(new Path()
            {
                Found = false,
                Points = null
            });
        }
コード例 #6
0
    public BestMove CalcbestMove()
    {
        List <BestMove> bestMoves = new List <BestMove>();

        BestMove bmPawn0 = new BestMove(AIPawns[0], Heuristic(AIPawns[0]), bestMove);
        BestMove bmPawn1 = new BestMove(AIPawns[1], Heuristic(AIPawns[1]), bestMove);
        BestMove bmPawn2 = new BestMove(AIPawns[2], Heuristic(AIPawns[2]), bestMove);

        bestMoves.Add(bmPawn0);
        bestMoves.Add(bmPawn1);
        bestMoves.Add(bmPawn2);

        List <BestMove> SortedList = bestMoves.OrderBy(o => o.BestScore).ToList();

        SortedList.Reverse();
        // Debug.Log(bestMoves[0].Direction +" " + bestMoves[1].Direction + " "+ bestMoves[2].Direction);

        return(SortedList[0]);
    }
コード例 #7
0
ファイル: Helper.cs プロジェクト: ribeirofelix/IntArtificial
            public Action(int[] vAct)
            {
                move = BestMove.Move;
                point = new Point();
                win = false;
                if (vAct != null && vAct.Length >= 1)
                    move = (BestMove)vAct[0];

                switch (move)
                {
                    case BestMove.Heal:
                    case BestMove.Buy:
                    case BestMove.Move:
                    case BestMove.AStar:
                    case BestMove.Joker:
                    case BestMove.GoPokeCenter:
                    case BestMove.KillGary:
                    case BestMove.CatchPokemon:
                        point = new Point(vAct[1], vAct[2]);
                        break;
                    case BestMove.Battle:
                        point = new Point(vAct[1], vAct[2]);
                        win = vAct[3] == 1;
                        break;

                }
            }
コード例 #8
0
ファイル: Ash.cs プロジェクト: ribeirofelix/IntArtificial
        public void Turn(BestMove turnDir)
        {
            if (turnDir == BestMove.TurnRight)
            {
                switch (this.direcition)
                {
                    case Direction.North: this.direcition = Direction.East;
                        break;
                    case Direction.South: this.direcition = Direction.West;
                        break;
                    case Direction.East: this.direcition = Direction.South;
                        break;
                    case Direction.West: this.direcition = Direction.North;
                        break;
                }

            }
            else if(turnDir == BestMove.TurnLeft)
            {
                switch (this.direcition)
                {
                    case Direction.North: this.direcition = Direction.West;
                        break;
                    case Direction.South: this.direcition = Direction.East;
                        break;
                    case Direction.East: this.direcition = Direction.North;
                        break;
                    case Direction.West: this.direcition = Direction.South;
                        break;
                }
            }

            totalCost -= 1;
            listenerInfo(this);
            Map.Instance.GetTile(this.Pos).listUpdView();
        }
コード例 #9
0
ファイル: TurnComponents.cs プロジェクト: gulbanana/yeine
 public int Eval()
 {
     return(BestMove.EvaluatePosition(state, state.Field));
 }
コード例 #10
0
        static BestMove AlphaBeta(Piece[,] board, int depth, int α, int β, bool maximizingPlayer, Move _move)
        {
            Counter++;
            if (depth == 0)
            {
                BoardData boardData = BoardValue(board);
                if (HashedBoard.ContainsKey(boardData.Hash))
                {
                    return new BestMove {
                               Value = HashedBoard[boardData.Hash]
                    }
                }
                ;

                if (!_move.IsKilling)
                {
                    if (!HashedBoard.ContainsKey(boardData.Hash))
                    {
                        HashedBoard.Add(boardData.Hash, boardData.Value);
                    }

                    return(new BestMove {
                        Value = boardData.Value
                    });
                }
                else
                {
                    BestMove bestMove = AlphaBetaForKillingMoves(board, 0, Int32.MinValue, Int32.MaxValue, true);
                    if (!HashedBoard.ContainsKey(boardData.Hash))
                    {
                        HashedBoard.Add(boardData.Hash, bestMove.Value);
                    }
                    return(bestMove);
                }
            }

            if (maximizingPlayer)
            {
                int         value    = Int32.MinValue;
                List <Move> moves    = GetAllValidMoves(board, false);
                BestMove    bestMove = new BestMove();

                foreach (Move move in moves)
                {
                    if (move.From.I == move.To.I && move.From.J == move.To.J)
                    {
                        continue;
                    }

                    Piece piece = board[move.To.I, move.To.J];
                    board[move.To.I, move.To.J]            = board[move.From.I, move.From.J];
                    board[move.To.I, move.To.J].Position.I = move.To.I;
                    board[move.To.I, move.To.J].Position.J = move.To.J;
                    board[move.From.I, move.From.J]        = null;

                    value = Math.Max(value, AlphaBeta(board, depth - 1, α, β, false, move).Value);

                    board[move.From.I, move.From.J]            = board[move.To.I, move.To.J];
                    board[move.From.I, move.From.J].Position.I = move.From.I;
                    board[move.From.I, move.From.J].Position.J = move.From.J;
                    board[move.To.I, move.To.J] = piece;

                    bestMove.Value = value;

                    if (value > α)
                    {
                        bestMove.Move = move;
                    }

                    α = Math.Max(α, value);
                    if (α >= β)
                    {
                        break;
                    }
                }


                return(bestMove);
            }

            else
            {
                int         value = Int32.MaxValue;
                List <Move> moves = GetAllValidMoves(board, true);

                foreach (Move move in moves)
                {
                    if (move.From.I == move.To.I && move.From.J == move.To.J)
                    {
                        continue;
                    }
                    Piece piece = board[move.To.I, move.To.J];
                    board[move.To.I, move.To.J]            = board[move.From.I, move.From.J];
                    board[move.To.I, move.To.J].Position.I = move.To.I;
                    board[move.To.I, move.To.J].Position.J = move.To.J;
                    board[move.From.I, move.From.J]        = null;

                    value = Math.Min(value, AlphaBeta(board, depth - 1, α, β, true, move).Value);

                    board[move.From.I, move.From.J]            = board[move.To.I, move.To.J];
                    board[move.From.I, move.From.J].Position.I = move.From.I;
                    board[move.From.I, move.From.J].Position.J = move.From.J;
                    board[move.To.I, move.To.J] = piece;

                    β = Math.Min(β, value);
                    if (α >= β)
                    {
                        break;
                    }
                }

                return(new BestMove {
                    Value = value
                });
            }
        }
コード例 #11
0
        static BestMove AlphaBetaForKillingMoves(Piece[,] board, int depth, int α, int β, bool maximizingPlayer)
        {
            if (maximizingPlayer)
            {
                int         value    = Int32.MinValue;
                List <Move> moves    = GetAllValidMoves(board, false);
                BestMove    bestMove = new BestMove();

                moves = moves.Where(x => x.IsKilling).ToList();
                if (moves.Count == 0)
                {
                    return new BestMove {
                               Value = BoardValue(board).Value
                    }
                }
                ;

                foreach (Move move in moves)
                {
                    if (move.From.I == move.To.I && move.From.J == move.To.J)
                    {
                        continue;
                    }

                    Piece piece = board[move.To.I, move.To.J];

                    board[move.To.I, move.To.J]            = board[move.From.I, move.From.J];
                    board[move.To.I, move.To.J].Position.I = move.To.I;
                    board[move.To.I, move.To.J].Position.J = move.To.J;
                    board[move.From.I, move.From.J]        = null;

                    value = Math.Max(value, AlphaBetaForKillingMoves(board, depth + 1, α, β, false).Value);

                    board[move.From.I, move.From.J]            = board[move.To.I, move.To.J];
                    board[move.From.I, move.From.J].Position.I = move.From.I;
                    board[move.From.I, move.From.J].Position.J = move.From.J;
                    board[move.To.I, move.To.J] = piece;

                    bestMove.Value = value;

                    if (value > α)
                    {
                        bestMove.Move = move;
                    }

                    α = Math.Max(α, value);
                    if (α >= β)
                    {
                        break;
                    }
                }


                return(bestMove);
            }

            else
            {
                int         value = Int32.MaxValue;
                List <Move> moves = GetAllValidMoves(board, true);

                moves = moves.Where(x => x.IsKilling).ToList();
                if (moves.Count == 0)
                {
                    return new BestMove {
                               Value = BoardValue(board).Value
                    }
                }
                ;

                foreach (Move move in moves)
                {
                    if (move.From.I == move.To.I && move.From.J == move.To.J)
                    {
                        continue;
                    }

                    Piece piece = board[move.To.I, move.To.J];

                    board[move.To.I, move.To.J]            = board[move.From.I, move.From.J];
                    board[move.To.I, move.To.J].Position.I = move.To.I;
                    board[move.To.I, move.To.J].Position.J = move.To.J;
                    board[move.From.I, move.From.J]        = null;

                    value = Math.Min(value, AlphaBetaForKillingMoves(board, depth + 1, α, β, true).Value);

                    board[move.From.I, move.From.J]            = board[move.To.I, move.To.J];
                    board[move.From.I, move.From.J].Position.I = move.From.I;
                    board[move.From.I, move.From.J].Position.J = move.From.J;
                    board[move.To.I, move.To.J] = piece;

                    β = Math.Min(β, value);
                    if (α >= β)
                    {
                        break;
                    }
                }

                return(new BestMove {
                    Value = value
                });
            }
        }
コード例 #12
0
 public void TurnAsh(BestMove dir)
 {
     Ash.Turn(dir);
 }