コード例 #1
0
    public override void Perform()
    {
        if (!manipulate.isManipulating)
        {
            return;
        }

        Vector2     dir         = player.myRigid.velocity.normalized;
        Manipulable manipulable = manipulate.FindManipulateable(dir);

        if (!manipulable)
        {
            return;
        }

        Rigidbody2D otherRigid = manipulable.rigid;

        Vector2 aim      = player.lastPotentAim.normalized;
        Vector2 deltaVel = aim * jumpSpeed;

        player.myRigid.velocity = Vector2.zero;
        Bending.AddVelocity(player.myRigid, deltaVel);
        Bending.AddVelocity(otherRigid, -deltaVel);

        EffectManager.CreateRockHitEffect(transform.position, deltaVel);
        EffectManager.CreateRockHitEffect(otherRigid.position, -deltaVel);
    }
コード例 #2
0
    public override void Interaction()
    {
        m_Player      = FindObjectOfType <Player>();
        m_Bending     = FindObjectOfType <Bending>();
        m_Crouching   = FindObjectOfType <Crouching>();
        m_FPSCamera   = FindObjectOfType <FPSCamera>();
        m_Interaction = FindObjectOfType <Interaction>();

        m_Player.enabled      = false;
        m_Bending.enabled     = false;
        m_Crouching.enabled   = false;
        m_FPSCamera.enabled   = false;
        m_Interaction.enabled = false;

        m_AudioSource.Play();
        letter.SetActive(true);
        meshRenderer.enabled = false;
        if (!alreadyActivated)
        {
            for (int i = 0; i < objectToActivateBefore.Length; i++)
            {
                objectToActivateBefore[i].Interaction();
            }
        }
    }
コード例 #3
0
    public void Die()
    {
        transform.position = respawnPoint.transform.position;

        m_Player      = FindObjectOfType <Player>();
        m_Bending     = FindObjectOfType <Bending>();
        m_Crouching   = FindObjectOfType <Crouching>();
        m_FPSCamera   = FindObjectOfType <FPSCamera>();
        m_Interaction = FindObjectOfType <Interaction>();

        m_Animator = GetComponentInChildren <Animator>();

        //m_Animator.Play("Death");



        canvas.SetActive(false);
        deathCanvas.SetActive(true);
        m_Player.enabled      = false;
        m_Bending.enabled     = false;
        m_Crouching.enabled   = false;
        m_FPSCamera.enabled   = false;
        m_Interaction.enabled = false;

        Invoke("Revive", deathTime);
    }