private void PlayerEnterBenchArea(AreaBase area) { if (area.GetData("rbMod_Id", out Guid benchId)) { CurBench = BenchManager.GetBench(benchId); CanUseBench = CurBench == null ? false : (CurBench.Owner == Character.Unknown || CurBench.Owner == Util.GetCharacterFromModel(Game.Player.Character.Model.Hash)); } }