/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here this.presenter = new BejeweledPresenter(this, new GameBoard()); this.IsMouseVisible = true; base.Initialize(); }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here this.presenter = new BejeweledPresenter(this, new GameBoard()); this.tileRect = new Rectangle(0, 0, 100, 100); this.IsMouseVisible = true; this.fistClickedTileCoordinates = new Point(0, 0); this.isFirstClick = true; base.Initialize(); }