コード例 #1
0
 /// <summary>
 /// Allows the game to perform any initialization it needs to before starting to run.
 /// This is where it can query for any required services and load any non-graphic
 /// related content.  Calling base.Initialize will enumerate through any components
 /// and initialize them as well.
 /// </summary>
 protected override void Initialize()
 {
     // TODO: Add your initialization logic here
     this.presenter      = new BejeweledPresenter(this, new GameBoard());
     this.IsMouseVisible = true;
     base.Initialize();
 }
コード例 #2
0
 /// <summary>
 /// Allows the game to perform any initialization it needs to before starting to run.
 /// This is where it can query for any required services and load any non-graphic
 /// related content.  Calling base.Initialize will enumerate through any components
 /// and initialize them as well.
 /// </summary>
 protected override void Initialize()
 {
     // TODO: Add your initialization logic here
     this.presenter                  = new BejeweledPresenter(this, new GameBoard());
     this.tileRect                   = new Rectangle(0, 0, 100, 100);
     this.IsMouseVisible             = true;
     this.fistClickedTileCoordinates = new Point(0, 0);
     this.isFirstClick               = true;
     base.Initialize();
 }