コード例 #1
0
        private Impact CreateBehaviourImpact(ImpactInfo info_)
        {
            BehaviourImpactData data            = Main.Inst.Data.Get <BehaviourImpactData>(info_.impactObjectId);
            BehaviourImpact     behaviourImpact = new BehaviourImpact(data);

            return(behaviourImpact);
        }
コード例 #2
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        public override IBaseData Create(string jsonString_)
        {
            //first override all simple type fields...
            BehaviourImpactData data = DefaultJsonFactory.Create <BehaviourImpactData>(jsonString_);
            //...and then more complex fields
            JSONObject jo = new JSONObject(jsonString_);

            //targetTypes
            data.targetTypes = GetStringArray(jo, "targetTypes");
            return(data);
        }
コード例 #3
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 public IBaseComponent Create(BehaviourImpactData data_)
 {
     if (_factoryFuncs.ContainsKey(data_.behaviourType))
     {
         return(_factoryFuncs[data_.behaviourType].Invoke(data_));
     }
     else
     {
         Debug.LogError(GetType().Name + " -> can't create item of type :" + data_.behaviourType);
         return(null);
     }
 }
コード例 #4
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 private IBaseComponent CreateGuidedBehaviour(BehaviourImpactData impactData_)
 {
     return(new GuidedBehaviuorComponent());
 }
コード例 #5
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 public BehaviourImpact(BehaviourImpactData behaviourImpactData_)
 {
     _behaviourImpactData = behaviourImpactData_;
     targetTypes          = _behaviourImpactData.targetTypes;
     _timerData           = Main.Inst.Data.Get <TimerData>(_behaviourImpactData.timerId);
 }