BehaveResult Tick(Tree sender) { if (!GetData <Data>(sender, ref m_Data)) { return(BehaveResult.Failure); } BehaveGroup group = sender.ActiveAgent as BehaveGroup; if (group == null || group.Leader == null) { return(BehaveResult.Failure); } if (group.HasAttackEnemy() || group.HasEscapeEnemy()) { return(BehaveResult.Failure); } if (Time.time - m_Data.m_StartIdleTime > m_Data.m_CurrentIdleTime) { return(BehaveResult.Success); } group.PauseMemberBehave(false); return(BehaveResult.Running); }
BehaveResult Tick(Tree sender) { BehaveGroup group = sender.ActiveAgent as BehaveGroup; if (group == null || group.Leader == null) { return(BehaveResult.Failure); } if (group.HasEscapeEnemy()) { return(BehaveResult.Success); } else { return(BehaveResult.Failure); } }
BehaveResult Init(Tree sender) { BehaveGroup group = sender.ActiveAgent as BehaveGroup; if (group == null || group.Leader == null) { return(BehaveResult.Failure); } if (!group.HasEscapeEnemy()) { return(BehaveResult.Failure); } //m_StartTime = Time.time; m_LastRandomTime = 0.0f; group.PauseMemberBehave(true); return(BehaveResult.Running); }
BehaveResult Tick(Tree sender) { if (!GetData <Data>(sender, ref m_Data)) { return(BehaveResult.Failure); } BehaveGroup group = sender.ActiveAgent as BehaveGroup; if (group == null || group.Leader == null) { return(BehaveResult.Failure); } if (group.HasAttackEnemy() || group.HasEscapeEnemy()) { return(BehaveResult.Failure); } if (Time.time - m_Data.m_StartPatrolTime > m_Data.m_Time) { return(BehaveResult.Success); } if (Time.time - m_Data.m_LastSwitchTime > m_Data.m_SwitchTime) { m_Data.m_LastSwitchTime = Time.time; m_Data.m_SwitchTime = Random.Range(5.0f, 10.0f); m_Data.m_CurrentPatrolPosition = GetPatrolPosition(sender); if (m_Data.m_CurrentPatrolPosition != Vector3.zero) { group.MoveToPosition(m_Data.m_CurrentPatrolPosition, SpeedState.Walk); } } //if (m_Data.m_CurrentPatrolPosition != Vector3.zero) //{ // //group.Patrol(m_Data.m_CurrentPatrolPosition); // foreach (PeEntity skEntity in group.Entities) // { // if (skEntity != null && !skEntity.IsDeath()) // { // Motion_Move mover = skEntity.GetComponent<Motion_Move>(); // if (mover != null && group.Leader != null) // { // PeTrans tr1 = mover.GetComponent<PeTrans>(); // PeTrans tr2 = group.Leader.GetComponent<PeTrans>(); // if (tr1 != null && tr2 != null) // { // if(skEntity == group.Leader) // mover.MoveTo(m_Data.m_CurrentPatrolPosition); // else // { // if(PEUtil.SqrMagnitudeH(tr1.position, tr2.position) > tr1.radius * tr1.radius * 16) // { // mover.MoveTo(m_Data.m_CurrentPatrolPosition + (tr1.position-tr2.position).normalized * tr1.radius * Random.Range(3.0f, 5.0f)); // } // } // } // } // } // } //} return(BehaveResult.Running); }