コード例 #1
0
        private void button1_Click(object sender, EventArgs e)
        {
            button1.Visible       = false;
            button2.Visible       = false;
            panelGameMode.Visible = false;

            _controller.EnabledSwitch(_controller.LeftField.CellField, false);
            _controller.EndedGame = false;
            BeginGameEvent?.Invoke(null, EventArgs.Empty);
            var oneMove = (Side)Random.Next(0, 2);

            _controller.Transfer_Move(oneMove == Side.Right ? _controller.LeftPlayer : _controller.RightPlayer,
                                      EventArgs.Empty);
            _controller.EnabledSwitch(_controller.RightField.CellField, true);
        }
コード例 #2
0
        private void Start(object obj)
        {
            IsEnabled  = true;
            _isPlaying = true;

            _model.Game.RandomArrangement(_model.Game.RightField);
            _model.Game.RightField.DisplayCompletionCell();
            SetRightFieldCells();
            var window = obj as Window;

            if (window != null)
            {
                var panel = (Panel)window.Content;
                foreach (var child in panel.Children)
                {
                    if (!(child is Canvas))
                    {
                        continue;
                    }
                    foreach (var ccChild in (child as Canvas).Children)
                    {
                        if (Grid != null && ccChild is UniformGrid)
                        {
                            GridR = (UniformGrid)ccChild;
                        }
                        else if (ccChild is UniformGrid)
                        {
                            Grid = (UniformGrid)ccChild;
                        }
                    }
                }
            }

            foreach (var child in GridR.Children)
            {
                ((Rectangle)child).IsEnabled = true;
            }

            IsButtonsStartVisible = false;
            _model.Game.EnabledSwitch(_model.Game.LeftField.CellField, false);
            _model.Game.EndedGame = false;
            BeginGameEvent?.Invoke(null, EventArgs.Empty);
            var oneMove = (Side)_random.Next(0, Enum.GetNames(typeof(Side)).Length);

            _model.Game.Transfer_Move(oneMove == Side.Right ? _model.Game.LeftPlayer : _model.Game.RightPlayer,
                                      EventArgs.Empty);
            _model.Game.EnabledSwitch(_model.Game.RightField.CellField, true);
        }