コード例 #1
0
    // Start is called before the first frame update
    void Awake()
    {
        // show or hide flower depending on type
        UpdateFlower();
        // Reset pollen counter
        pollenCounter = 0;

        //Connect to score manager
        manager = GameObject.FindGameObjectWithTag("Manager").GetComponent <ScoreManager>();
        addToScore.AddListener(manager.AddPollen);

        //Connect to player
        player = GameObject.FindGameObjectWithTag("Player").GetComponent <BeevonMovement>();
        player.AddShakeListener(this.gameObject);

        //Get audio Source
        audioSource = GetComponent <AudioSource>();

        //Get Canvas
        canvas = GameObject.FindGameObjectWithTag("Canvas");

        //Get TargetPose
        GameObject icon = GameObject.FindGameObjectWithTag("PollenNumber");

        target_pos = icon.transform.position;
    }
コード例 #2
0
    // Start is called before the first frame update
    void Start()
    {
        //Get manager
        manager = GameObject.FindGameObjectWithTag("Manager").GetComponent <ScoreManager>();

        //Connect to player
        player = GameObject.FindGameObjectWithTag("Player").GetComponent <BeevonMovement>();

        //Get audio Source
        audioSource = GetComponent <AudioSource>();
    }
コード例 #3
0
ファイル: Hive.cs プロジェクト: elenatchi/beevon-game
    // Start is called before the first frame update
    void Start()
    {
        lightBeam.SetActive(false);
        //Connect to score manager
        manager = GameObject.FindGameObjectWithTag("Manager").GetComponent <ScoreManager>();
        convertToScore.AddListener(manager.AddHoney);

        //Connect to player
        player = GameObject.FindGameObjectWithTag("Player").GetComponent <BeevonMovement>();

        //Get audio Source
        audioSource = GetComponent <AudioSource>();
    }