// Start is called before the first frame update void Start() { //Initialise singleton patterns, game states and default variable values. bm = this; gameState = GameState.HIVE_VIEW; weekProgress = 0; weekNumber = 1; //Construct new beehive. beehive = new Beehive(numberOfFrames, startingPopulation); beehive.setHoney(startingHoney); UpdateScreenFrame(beehive.beehiveFrames[0]); }
public IEnumerator TestRateGeneration() { SceneManager.LoadScene("MainScene"); yield return(null); BeehiveManager bm = MonoBehaviour.FindObjectOfType <BeehiveManager>(); Assert.IsNotNull(bm); bm.selectedCell = 0; bm.ClickOnCell(Vector3Int.zero); bm.ClickOnCell(Vector3Int.right); bm.ClickOnCell(Vector3Int.left); Assert.AreEqual(3, bm.GetTileAmount(bm.honeydrop)); }
public IEnumerator TestFlowerGeneration() { SceneManager.LoadScene("MainScene"); yield return(null); BeehiveManager bm = Object.FindObjectOfType <BeehiveManager>(); Assert.IsNotNull(bm); MapGenerator mg = bm.GetComponent <MapGenerator>(); Assert.IsNotNull(mg); bm.EnterMapView(); int flowers_real = mg.renderTexture.GetComponentsInChildren <Flower>().Count(); Assert.AreEqual(mg.numFlowers, flowers_real); }
public IEnumerator TestRoyalJellyUsage() { SceneManager.LoadScene("MainScene"); yield return(null); BeehiveManager bm = MonoBehaviour.FindObjectOfType <BeehiveManager>(); Assert.IsNotNull(bm); int originalJelly = 100; Debug.Log("Current Jelly after 0 seconds: " + originalJelly.ToString()); bm.selectedCell = 0; bm.beehive.setJelly(originalJelly); bm.queenHealthRate = 100f; yield return(new WaitForSeconds(0.5f)); Debug.Log("Current Jelly after 0.5 seconds: " + bm.beehive.currentJelly.ToString()); Assert.AreNotEqual(bm.beehive.currentJelly, originalJelly, "Jelly has not been used here."); }
public IEnumerator TestRoyalJellyGeneration() { SceneManager.LoadScene("MainScene"); yield return(null); BeehiveManager bm = MonoBehaviour.FindObjectOfType <BeehiveManager>(); Assert.IsNotNull(bm); bm.selectedCell = 0; bm.overlayTilemap.FloodFill(Vector3Int.zero, bm.jelly); bm.ClickOnCell(Vector3Int.zero); Debug.Log("Jelly Tiles" + bm.GetTileAmount(bm.honeydrop)); bm.beehive.setHoney(100000); bm.beehive.setPollen(300000); yield return(new WaitForSeconds(0.5f)); Debug.Log("Current Jelly after 0.5 seconds: " + bm.beehive.currentJelly.ToString()); Assert.Greater(bm.beehive.currentJelly, 0, "Not enough royal jelly."); }
public IEnumerator TestFlowerRandomisationGeneration() { SceneManager.LoadScene("MainScene"); yield return(null); BeehiveManager bm = Object.FindObjectOfType <BeehiveManager>(); Assert.IsNotNull(bm); MapGenerator mg = bm.GetComponent <MapGenerator>(); Assert.IsNotNull(mg); bm.EnterMapView(); foreach (Flower f in mg.renderTexture.GetComponentsInChildren <Flower>()) { Assert.IsNotNull(f.description); Assert.IsNotNull(f.successChance); Assert.IsNotNull(f.reward); Assert.IsNotNull(f.beesRequired); Assert.IsNotNull(f.GetComponent <SpriteRenderer>()); } }