コード例 #1
0
        private void LoadSkin(Skin skin)
        {
            try
            {
                if (skin == null)
                {
                    return;
                }

                EntityModel model = null;

                if (!skin.IsPersonaSkin)
                {
                    if (!string.IsNullOrWhiteSpace(skin.GeometryData) && !skin.GeometryData.Equals(
                            "null", StringComparison.InvariantCultureIgnoreCase))
                    {
                        try
                        {
                            if (string.IsNullOrWhiteSpace(skin.ResourcePatch) || skin.ResourcePatch == "null")
                            {
                                Log.Debug($"Resourcepatch null for player {Name}");
                            }
                            else
                            {
                                var resourcePatch = JsonConvert.DeserializeObject <SkinResourcePatch>(
                                    skin.ResourcePatch, GeometrySerializationSettings);

                                Dictionary <string, EntityModel> models = new Dictionary <string, EntityModel>();
                                BedrockResourcePack.LoadEntityModel(skin.GeometryData, models);

                                var processedModels = BedrockResourcePack.ProcessEntityModels(models);

                                if (processedModels == null || processedModels.Count == 0)
                                {
                                    Log.Warn($"!! Model count was 0 for player {NameTag} !!");

                                    if (!Directory.Exists("failed"))
                                    {
                                        Directory.CreateDirectory("failed");
                                    }

                                    File.WriteAllText(
                                        Path.Combine(
                                            "failed",
                                            $"{Environment.TickCount64}-{resourcePatch.Geometry.Default}.json"),
                                        skin.GeometryData);
                                }
                                else
                                {
                                    if (resourcePatch?.Geometry != null)
                                    {
                                        if (!processedModels.TryGetValue(resourcePatch.Geometry.Default, out model))
                                        {
                                            Log.Debug(
                                                $"Invalid geometry: {resourcePatch.Geometry.Default} for player {Name}");
                                        }
                                        else
                                        {
                                        }
                                    }
                                    else
                                    {
                                        Log.Debug($"Resourcepatch geometry was null for player {Name}");
                                    }
                                }
                            }
                        }
                        catch (Exception ex)
                        {
                            string name = "N/A";
                            Log.Debug(ex, $"Could not create geometry ({name}): {ex.ToString()} for player {Name}");
                        }
                    }
                    else
                    {
                        //Log.Debug($"Geometry data null for player {Name}");
                    }
                }

                if (model == null)
                {
                    ModelFactory.TryGetModel(
                        skin.Slim ? "geometry.humanoid.custom" : "geometry.humanoid.customSlim", out model);

                    /*model = skin.Slim ? (EntityModel) new Models.HumanoidCustomslimModel() :
                     *      (EntityModel) new HumanoidModel();*/// new Models.HumanoidCustomGeometryHumanoidModel();
                }

                if (model != null && ValidateModel(model, Name))
                {
                    Image <Rgba32> skinBitmap = null;

                    if (!skin.TryGetBitmap(model, out skinBitmap))
                    {
                        Log.Warn($"No custom skin data for player {Name}");

                        if (Alex.Instance.Resources.TryGetBitmap("entity/alex", out var rawTexture))
                        {
                            skinBitmap = rawTexture;
                        }
                    }

                    //if (!Directory.Exists("skins"))
                    //	Directory.CreateDirectory("skins");

                    //var path = Path.Combine("skins", $"{model.Description.Identifier}-{Environment.TickCount64}");
                    //File.WriteAllText($"{path}.json", skin.GeometryData);
                    //skinBitmap.SaveAsPng($"{path}.png");

                    var modelTextureSize = new Point(
                        (int)model.Description.TextureWidth, (int)model.Description.TextureHeight);

                    var textureSize = new Point(skinBitmap.Width, skinBitmap.Height);

                    if (modelTextureSize != textureSize)
                    {
                        if (modelTextureSize.Y > textureSize.Y)
                        {
                            skinBitmap = SkinUtils.ConvertSkin(skinBitmap, modelTextureSize.X, modelTextureSize.Y);
                        }

                        /*var bitmap = skinBitmap;
                         * bitmap.Mutate<Rgba32>(xx =>
                         * {
                         *      xx.Resize(modelTextureSize.X, modelTextureSize.Y);
                         * //	xx.Flip(FlipMode.Horizontal);
                         * });
                         *
                         * skinBitmap = bitmap;*/
                    }

                    GeometryName = model.Description.Identifier;

                    var modelRenderer = new EntityModelRenderer(
                        model, TextureUtils.BitmapToTexture2D(Alex.Instance.GraphicsDevice, skinBitmap));

                    if (modelRenderer.Valid)
                    {
                        ModelRenderer = modelRenderer;
                    }
                    else
                    {
                        modelRenderer.Dispose();
                        Log.Debug($"Invalid model: for player {Name} (Disposing)");
                    }
                }
                else
                {
                    Log.Debug($"Invalid model for player {Name}");
                }
            }
            catch (Exception ex)
            {
                Log.Warn(ex, $"Error while handling player skin.");
            }
        }
コード例 #2
0
        private void InitializeGame(IProgressReceiver progressReceiver)
        {
            progressReceiver.UpdateProgress(0, "Initializing...");

            API.Extensions.Init(GraphicsDevice);
            MCPacketFactory.Load();
            //ConfigureServices();

            //var options = Services.GetService<IOptionsProvider>();

            //	Log.Info($"Loading resources...");
            if (!Resources.CheckResources(GraphicsDevice, progressReceiver, OnResourcePackPreLoadCompleted))
            {
                Console.WriteLine("Press enter to exit...");
                Console.ReadLine();
                Exit();

                return;
            }

            var profileManager = Services.GetService <ProfileManager>();

            profileManager.LoadProfiles(progressReceiver);

            //GuiRenderer.LoadResourcePack(Resources.ResourcePack, null);
            AnvilWorldProvider.LoadBlockConverter();

            PluginManager.EnablePlugins();

            var storage = Services.GetRequiredService <IStorageSystem>();

            if (storage.TryReadString("skin.json", out var str, Encoding.UTF8))
            {
                Dictionary <string, EntityModel> models = new Dictionary <string, EntityModel>();
                BedrockResourcePack.LoadEntityModel(str, models);
                models = BedrockResourcePack.ProcessEntityModels(models);

                if (models.Count > 0)
                {
                    if (models.TryGetValue("geometry.humanoid.custom", out var entityModel) || models.TryGetValue(
                            "geometry.humanoid.customSlim", out entityModel))
                    {
                        PlayerModel = entityModel;
                        Log.Info($"Player model loaded...");
                    }
                }
            }

            if (PlayerModel == null)
            {
                if (ModelFactory.TryGetModel("geometry.humanoid.customSlim", out var model))
                {
                    //model.Name = "geometry.humanoid.customSlim";
                    PlayerModel = model;
                }
            }

            if (PlayerModel != null)
            {
                //Log.Info($"Player model loaded...");
            }

            if (storage.TryReadBytes("skin.png", out byte[] skinBytes))