public void UpgradeBedroom() { BedRoom bedroom = PlayerRooms.GetBedRoom(); if (bedroom.CanBeUpgraded()) { int currentTier = PlayerRooms.GetBedRoomTier(); if (bedroom.GetDevResourceQuantityAtTier(currentTier + 1).HasInInventory()) { PlayerRooms.SetBedRoomTier(currentTier + 1); bedroom.GetDevResourceQuantityAtTier(currentTier + 1).SubtractFromInventory(); ShopCanvas.TriggerRoomsInfoUpdate(); } else { Debug.Log("Insufficient Resources:" + bedroom.GetDevResourceQuantityAtTier(currentTier + 1)); } } else { Debug.Log("Max Tier Reached: BEDROOM "); } }
public static DevResourceQuantity GetNextBedRoomUpgradeCosts() { return(bedRoom.GetDevResourceQuantityAtTier(GetBedRoomTier() + 1)); }