void Update() { if (!notUsingBed) { Debug.Log("#it has been " + (Time.time - lastAnotherTimerMark)); } if (!notUsingBed && Time.time - lastAnotherTimerMark > anotherTimer) { Debug.Log("DESTROY"); bedManager.destroyBed(foreHeadPosition); notUsingBed = true; lastAnotherTimerMark = Time.time; } if (Input.GetKeyDown(KeyCode.Space)) { makeASweetHome(headPosition + new Vector2(0, 4)); } if (Input.GetKeyDown(KeyCode.Tab)) { for (int i = 0; i < 5; i++) { addBody(Constants.SPRITE_STONE); } } if (Input.GetKeyDown(KeyCode.W)) { headDirection = Constants.HEAD_DIRECTION_UP; } if (Input.GetKeyDown(KeyCode.A)) { headDirection = Constants.HEAD_DIRECTION_LEFT; } if (Input.GetKeyDown(KeyCode.S)) { headDirection = Constants.HEAD_DIRECTION_DOWN; } if (Input.GetKeyDown(KeyCode.D)) { headDirection = Constants.HEAD_DIRECTION_RIGHT; } render(); if (frameTime > Time.time - lastTimeMark) { return; } ///slow update if (notUsingBed) { move(); } updateLogic(); lastTimeMark = Time.time; }
void Update() { if (!notUsingBed) { Debug.Log("#it has been " + (Time.time - lastAnotherTimerMark)); } if (!notUsingBed && Time.time - lastAnotherTimerMark > anotherTimer) { Debug.Log("DESTROY"); bedManager.destroyBed(foreHeadPosition); notUsingBed = true; lastAnotherTimerMark = Time.time; } ////// ///AI PART if (Time.time - AILogicLastTimemark > AILogicUpdateTime) { int x = UnityEngine.Random.Range(0, 100); if (x < 23) { status = 0;//up } else if (x < 46) { status = 1;//right } else if (x < 23 * 3) { status = 2;//down } else if (x < 23 * 4) { status = 3;//left } else { status = 4; } switch (status) { case 0: headDirection = Constants.HEAD_DIRECTION_UP; break; case 1: headDirection = Constants.HEAD_DIRECTION_RIGHT; break; case 2: headDirection = Constants.HEAD_DIRECTION_DOWN; break; case 3: headDirection = Constants.HEAD_DIRECTION_LEFT; break; case 4: makeASweetHome(headPosition + new Vector2(-2, 3)); break; } AILogicLastTimemark = Time.time; } ///ENDAI /// render(); if (frameTime > Time.time - lastTimeMark) { return; } ///slow update if (notUsingBed) { move(); } updateLogic(); lastTimeMark = Time.time; }