private static void HandleBeautyVoucher(GameSession session, PacketReader packet) { long itemUid = packet.ReadLong(); Player player = session.Player; Item voucher = player.Inventory.Items[itemUid]; if (voucher == null || voucher.Function.Name != "ItemChangeBeauty") { return; } BeautyMetadata beautyShop = BeautyMetadataStorage.GetShopById(voucher.Function.Id); if (beautyShop == null) { return; } List <BeautyItem> beautyItems = BeautyMetadataStorage.GetGenderItems(beautyShop.ShopId, player.Gender); player.ShopId = beautyShop.ShopId; session.Send(BeautyPacket.LoadBeautyShop(beautyShop, beautyItems)); player.Inventory.ConsumeItem(session, voucher.Uid, 1); }
private static void HandleRandomHair(GameSession session, PacketReader packet) { int shopId = packet.ReadInt(); bool useVoucher = packet.ReadBool(); BeautyMetadata beautyShop = BeautyMetadataStorage.GetShopById(shopId); List <BeautyItem> beautyItems = BeautyMetadataStorage.GetGenderItems(beautyShop.ShopId, session.Player.Gender); if (!HandleShopPay(session, beautyShop, useVoucher)) { return; } // Grab random hair Random random = new Random(); int indexHair = random.Next(beautyItems.Count); BeautyItem chosenHair = beautyItems[indexHair]; //Grab a preset hair and length of hair ItemMetadata beautyItemData = ItemMetadataStorage.GetMetadata(chosenHair.ItemId); int indexPreset = random.Next(beautyItemData.HairPresets.Count); HairPresets chosenPreset = beautyItemData.HairPresets[indexPreset]; //Grab random front hair length double chosenFrontLength = random.NextDouble() * (beautyItemData.HairPresets[indexPreset].MaxScale - beautyItemData.HairPresets[indexPreset].MinScale) + beautyItemData.HairPresets[indexPreset].MinScale; //Grab random back hair length double chosenBackLength = random.NextDouble() * (beautyItemData.HairPresets[indexPreset].MaxScale - beautyItemData.HairPresets[indexPreset].MinScale) + beautyItemData.HairPresets[indexPreset].MinScale; // Grab random preset color ColorPaletteMetadata palette = ColorPaletteMetadataStorage.GetMetadata(2); // pick from palette 2. Seems like it's the correct palette for basic hair colors int indexColor = random.Next(palette.DefaultColors.Count); MixedColor color = palette.DefaultColors[indexColor]; Dictionary <ItemSlot, Item> equippedInventory = session.Player.GetEquippedInventory(InventoryTab.Gear); Item newHair = new Item(chosenHair.ItemId) { Color = EquipColor.Argb(color, indexColor, palette.PaletteId), HairD = new HairData((float)chosenBackLength, (float)chosenFrontLength, chosenPreset.BackPositionCoord, chosenPreset.BackPositionRotation, chosenPreset.FrontPositionCoord, chosenPreset.FrontPositionRotation), IsTemplate = false }; //Remove old hair if (session.Player.Equips.Remove(ItemSlot.HR, out Item previousHair)) { previousHair.Slot = -1; session.Player.HairInventory.RandomHair = previousHair; // store the previous hair session.FieldManager.BroadcastPacket(EquipmentPacket.UnequipItem(session.FieldPlayer, previousHair)); } equippedInventory[ItemSlot.HR] = newHair; session.FieldManager.BroadcastPacket(EquipmentPacket.EquipItem(session.FieldPlayer, newHair, ItemSlot.HR)); session.Send(BeautyPacket.RandomHairOption(previousHair, newHair)); }
private static void HandleLoadShop(GameSession session, PacketReader packet) { int npcId = packet.ReadInt(); BeautyCategory category = (BeautyCategory)packet.ReadByte(); NpcMetadata beautyNpc = NpcMetadataStorage.GetNpc(npcId); if (beautyNpc == null) { return; } BeautyMetadata beautyShop = BeautyMetadataStorage.GetShopById(beautyNpc.ShopId); if (beautyShop == null) { return; } if (beautyShop.BeautyCategory == BeautyCategory.Dye) { if (beautyShop.BeautyType == BeautyShopType.Dye) { session.Send(BeautyPacket.LoadDyeShop(beautyShop)); return; } session.Send(BeautyPacket.LoadBeautyShop(beautyShop)); return; } if (beautyShop.BeautyCategory == BeautyCategory.Save) { session.Send(BeautyPacket.LoadSaveShop(beautyShop)); session.Send(BeautyPacket.InitializeSaves()); session.Send(BeautyPacket.LoadSaveWindow()); session.Send(BeautyPacket.LoadSavedHairCount((short)session.Player.HairInventory.SavedHair.Count)); if (session.Player.HairInventory.SavedHair.Count != 0) { session.Player.HairInventory.SavedHair = session.Player.HairInventory.SavedHair.OrderBy(o => o.CreationTime).ToList(); session.Send(BeautyPacket.LoadSavedHairs(session.Player.HairInventory.SavedHair)); } return; } List <BeautyItem> beautyItems = BeautyMetadataStorage.GetGenderItems(beautyShop.ShopId, session.Player.Gender); session.Send(BeautyPacket.LoadBeautyShop(beautyShop, beautyItems)); }