コード例 #1
0
 private static bool Prefix(Need_Beauty __instance, Pawn ___pawn, ref BeautyCategory __result)
 {
     if (___pawn.HasTrait(VTEDefOf.VTE_Slob) && __instance.CurLevel < 0.35f)
     {
         __result = BeautyCategory.Neutral;
         return(false);
     }
     return(true);
 }
コード例 #2
0
    private static void HandleLoadShop(GameSession session, PacketReader packet)
    {
        int            npcId    = packet.ReadInt();
        BeautyCategory category = (BeautyCategory)packet.ReadByte();

        NpcMetadata beautyNpc = NpcMetadataStorage.GetNpcMetadata(npcId);

        if (beautyNpc == null)
        {
            return;
        }

        BeautyShop beautyShop = DatabaseManager.BeautyShops.FindById(beautyNpc.ShopId);

        if (beautyShop == null)
        {
            return;
        }

        session.Player.ShopId = beautyNpc.ShopId;

        if (beautyShop.BeautyCategory == BeautyCategory.Dye)
        {
            if (beautyShop.BeautyType == BeautyShopType.Dye)
            {
                session.Send(BeautyPacket.LoadDyeShop(beautyShop));
                return;
            }

            session.Send(BeautyPacket.LoadBeautyShop(beautyShop));
            return;
        }

        if (beautyShop.BeautyCategory == BeautyCategory.Save)
        {
            session.Send(BeautyPacket.LoadSaveShop(beautyShop));
            session.Send(BeautyPacket.InitializeSaves());
            session.Send(BeautyPacket.LoadSaveWindow());
            session.Send(BeautyPacket.LoadSavedHairCount((short)session.Player.HairInventory.SavedHair.Count));
            if (session.Player.HairInventory.SavedHair.Count != 0)
            {
                session.Player.HairInventory.SavedHair = session.Player.HairInventory.SavedHair.OrderBy(o => o.CreationTime).ToList();
                session.Send(BeautyPacket.LoadSavedHairs(session.Player.HairInventory.SavedHair));
            }

            return;
        }

        List <BeautyShopItem> beautyItems = DatabaseManager.BeautyShopItems.FindAllByShopIdAndGender(beautyShop.Id, session.Player.Gender);

        session.Send(BeautyPacket.LoadBeautyShop(beautyShop, beautyItems));
    }
コード例 #3
0
 public BeautyShop(dynamic data, List <BeautyShopItem> items)
 {
     Id             = data.id;
     UniqueId       = data.unique_id;
     BeautyCategory = (BeautyCategory)data.beauty_category;
     BeautyType     = (BeautyShopType)data.beauty_type;
     VoucherId      = data.voucher_id;
     CurrencyType   = (ShopCurrencyType)data.currency_type;
     CurrencyCost   = data.currency_cost;
     RequiredItemId = data.required_item_id;
     SpecialCost    = data.special_cost;
     Items          = items;
 }