// 0 -- PlayScene public void LoadPlayScene(LevelData levelData, string songScript = null) { if (!_CheckInput(PlaySceneName)) { return; } if (!LevelConfig.CheckEnergy()) { return; } m_LoadingPlayScene = true; StaticData.LevelID = levelData.levelID; StaticData.NowLevelData = levelData; CorePlayData.SongID = LanguageManager.GetSongIdFromLanguage(levelData.songID); if (string.IsNullOrEmpty(songScript)) { CorePlayData.SongScript = SongConfig.Instance.GetsongScriptBySongIDAndLevelDiffculty(LanguageManager.GetSongIdFromLanguage(levelData.songID), levelData.LevelDifficulty); } else { CorePlayData.SongScript = songScript; } CorePlayData.SongOffset = SongConfig.Instance.GetSongOffsetBySongIDAndLevelDiffculty(LanguageManager.GetSongIdFromLanguage(levelData.songID), levelData.LevelDifficulty); CorePlayData.CurrentSong = BeatmapParse.Parse(CorePlayData.SongScript); CorePlayData.BossLife = levelData.bosslife; CorePlayData.BossSongName = LevelConfig.AllLevelDic[levelData.levelID].boss_song_name; CorePlayData.EducationText = SongConfig.Instance.m_items[LanguageManager.GetSongIdFromLanguage(levelData.songID)]["educationText"]; StartCoroutine(_LoadSceneAsyncInternal()); }
public static void CalcFirstLevelScore() { LevelData firstLevelData = LevelConfig.AllLevelDic[RuntimeConst.FirstLevelID]; string scriptName = SongConfig.Instance.GetsongScriptBySongIDAndLevelDiffculty(LanguageManager.GetSongIdFromLanguage(firstLevelData.songID), firstLevelData.LevelDifficulty); SongObject firstSongObj = BeatmapParse.Parse(scriptName); FirstLevelMaxScore = BeatmapParse.GetSongObjectMaxScore(firstSongObj).MaxScore; }
protected virtual void ListenMusic() { if (!m_GameStart) { string songName = m_DropDown.options[m_DropDown.value].text; CorePlayData.CurrentSong = BeatmapParse.Parse(songName); CorePlayMusicPlayer.Instance.LoadSong(Path.GetFileNameWithoutExtension(CorePlayData.CurrentSong.AudioFileName.Trim())); TeachCreateEvents createEvents = new TeachCreateEvents(); m_TimerEvents = createEvents.GetTimerEventQueue(); m_GameStart = true; } }
private void Enter() { m_SongName = m_SongDown.options[m_SongDown.value].text; m_AudioName = m_AudioDown.options[m_AudioDown.value].text; CorePlayData.CurrentSong = BeatmapParse.Parse(m_SongName); if (string.Equals(CorePlayData.CurrentSong.AudioFileName, m_AudioName)) { EditorModeManager.Instance.GetBPMFromData = true; } else { EditorModeManager.Instance.GetBPMFromData = false; CorePlayData.CurrentSong.AudioFileName = m_AudioName; } PageManager.Instance.CurrentPage.GetNode <EditorModeNode>().OpenEditPage(); EditorModeManager.Instance.SetData(); }
// Use this for initialization void Start() { StaticData.NowLevelData = LevelConfig.GetLevelDataByID(StaticData.LevelID); CorePlayData.SongID = LanguageManager.GetSongIdFromLanguage(StaticData.NowLevelData.songID); CorePlayData.SongScript = SongConfig.Instance.GetsongScriptBySongIDAndLevelDiffculty(LanguageManager.GetSongIdFromLanguage(StaticData.NowLevelData.songID), StaticData.NowLevelData.LevelDifficulty); CorePlayData.SongOffset = SongConfig.Instance.GetSongOffsetBySongIDAndLevelDiffculty(LanguageManager.GetSongIdFromLanguage(StaticData.NowLevelData.songID), StaticData.NowLevelData.LevelDifficulty); CorePlayData.CurrentSong = BeatmapParse.Parse(CorePlayData.SongScript); ChoreographerData cData = ChoreographerData.GetChoreographerDataFromJson(StaticData.ChoreographerData); loader.LoadAudio(); m_StageManager.Init(60f / CorePlayData.CurrentSong.BPM); m_StageManager.CreateDataFromWholeChoreographer(cData); m_StageManager.SetChampion(true); m_StageManager.ShowStage(); AnalysisManager.Instance.OnEvent("enterStage", null); }