protected override void DrawDefaultStuff() { RectangleShape hitPositionBar = new RectangleShape(new Vector2f(WIN_WIDTH, 5)); hitPositionBar.FillColor = Color.White; hitPositionBar.Position = new Vector2f(0, HitPosition); Win.Draw(hitPositionBar); int keyCount = BeatmapFile.Max(x => x.Key); RectangleShape columnLine = new RectangleShape(new Vector2f(2, WIN_HEIGHT)); columnLine.FillColor = new Color(200, 200, 200); for (int i = 1; i <= keyCount; i++) { float xPos = Math.Min(ReplayXStart, BeatmapXStart) + i * (ColumnSpacing + NoteSize); columnLine.Position = new Vector2f(xPos, 0); Win.Draw(columnLine); } }