public void SetEventAppearance(BeatmapEventContainer e) { Color color = Color.white; foreach (TextMeshProUGUI t in e.GetComponentsInChildren <TextMeshProUGUI>()) { Destroy(t.transform.parent.gameObject); } if (e.eventData._type == MapEvent.EVENT_TYPE_LEFT_LASERS_SPEED || e.eventData._type == MapEvent.EVENT_TYPE_RIGHT_LASERS_SPEED) { GameObject instantiate = Instantiate(LaserSpeedPrefab, e.transform); instantiate.transform.localPosition = new Vector3(0, 0.25f, 0); instantiate.GetComponentInChildren <TextMeshProUGUI>().text = e.eventData._value.ToString(); instantiate.GetComponentInChildren <TextMeshProUGUI>().rectTransform.localScale = Vector3.one * (2f / 3); } if (e.eventData.IsUtilityEvent()) { if (e.eventData._type == MapEvent.EVENT_TYPE_RINGS_ROTATE || e.eventData._type == MapEvent.EVENT_TYPE_RINGS_ZOOM) { e.ChangeColor(RingEventsColor); } else { e.ChangeColor(OtherColor); } e.UpdateOffset(Vector3.zero); return; } else { if (e.eventData._value >= ColourManager.RGB_INT_OFFSET) { color = ColourManager.ColourFromInt(e.eventData._value); e.UpdateAlpha(0.75f); } else if (e.eventData._value <= 3) { if (BeatSaberSongContainer.Instance.difficultyData.envColorRight != BeatSaberSong.DEFAULT_RIGHTCOLOR) { color = BeatSaberSongContainer.Instance.difficultyData.envColorRight; } else { color = BlueColor; } } else if (e.eventData._value <= 7) { if (BeatSaberSongContainer.Instance.difficultyData.envColorLeft != BeatSaberSong.DEFAULT_LEFTCOLOR) { color = BeatSaberSongContainer.Instance.difficultyData.envColorLeft; } else { color = RedColor; } } } e.ChangeColor(color); switch (e.eventData._value) { case MapEvent.LIGHT_VALUE_OFF: e.ChangeColor(OffColor); e.UpdateOffset(Vector3.zero); break; case MapEvent.LIGHT_VALUE_BLUE_FLASH: e.UpdateOffset(FlashShaderOffset); break; case MapEvent.LIGHT_VALUE_BLUE_FADE: e.UpdateOffset(FadeShaderOffset); break; case MapEvent.LIGHT_VALUE_RED_FLASH: e.UpdateOffset(FlashShaderOffset); break; case MapEvent.LIGHT_VALUE_RED_FADE: e.UpdateOffset(FadeShaderOffset); break; case MapEvent.LIGHT_VALUE_RED_ON: e.UpdateOffset(Vector3.zero); break; case MapEvent.LIGHT_VALUE_BLUE_ON: e.UpdateOffset(Vector3.zero); break; } }
public void SetEventAppearance(BeatmapEventContainer e, bool final = true) { Color color = Color.white; e.UpdateAlpha(final ? 1.0f : 0.6f); e.UpdateScale(final ? 0.75f : 0.6f); if (e.eventData.IsRotationEvent || e.eventData.IsLaserSpeedEvent) { if (e.eventData.IsRotationEvent) { int?rotation = e.eventData.GetRotationDegreeFromValue(); e.UpdateTextDisplay(true, rotation != null ? $"{rotation}°" : "Invalid Rotation"); } else { e.UpdateTextDisplay(true, e.eventData._value.ToString()); } } else { e.UpdateTextDisplay(false); } if (e.eventData.IsUtilityEvent) { if (e.eventData.IsRingEvent) { e.ChangeColor(RingEventsColor); } else { e.ChangeColor(OtherColor); } e.UpdateOffset(Vector3.zero); return; } else { if (e.eventData._value >= ColourManager.RGB_INT_OFFSET) { color = ColourManager.ColourFromInt(e.eventData._value); e.UpdateAlpha(final ? 0.9f : 0.6f); } else if (e.eventData._value <= 3) { if (BeatSaberSongContainer.Instance.difficultyData.envColorRight != BeatSaberSong.DEFAULT_RIGHTCOLOR) { color = BeatSaberSongContainer.Instance.difficultyData.envColorRight; } else { color = BlueColor; } } else if (e.eventData._value <= 7 && e.eventData._value >= 5) { if (BeatSaberSongContainer.Instance.difficultyData.envColorLeft != BeatSaberSong.DEFAULT_LEFTCOLOR) { color = BeatSaberSongContainer.Instance.difficultyData.envColorLeft; } else { color = RedColor; } } else if (e.eventData._value == 4) { color = OffColor; } } e.ChangeColor(color); switch (e.eventData._value) { case MapEvent.LIGHT_VALUE_OFF: e.ChangeColor(OffColor); e.UpdateOffset(Vector3.zero); break; case MapEvent.LIGHT_VALUE_BLUE_ON: e.UpdateOffset(Vector3.zero); break; case MapEvent.LIGHT_VALUE_BLUE_FLASH: e.UpdateOffset(FlashShaderOffset); break; case MapEvent.LIGHT_VALUE_BLUE_FADE: e.UpdateOffset(FadeShaderOffset); break; case MapEvent.LIGHT_VALUE_RED_ON: e.UpdateOffset(Vector3.zero); break; case MapEvent.LIGHT_VALUE_RED_FLASH: e.UpdateOffset(FlashShaderOffset); break; case MapEvent.LIGHT_VALUE_RED_FADE: e.UpdateOffset(FadeShaderOffset); break; } }
public void SetEventAppearance(BeatmapEventContainer e) { Color color = Color.white; if (e.GetComponentInChildren <TextMeshProUGUI>()) { Destroy(e.GetComponentInChildren <TextMeshProUGUI>().transform.parent.gameObject); } if (e.eventData._type == MapEvent.EVENT_TYPE_LEFT_LASERS_SPEED || e.eventData._type == MapEvent.EVENT_TYPE_RIGHT_LASERS_SPEED) { GameObject instantiate = Instantiate(LaserSpeedPrefab, e.transform); instantiate.transform.localPosition = new Vector3(0, 0.25f, 0); instantiate.GetComponentInChildren <TextMeshProUGUI>().text = e.eventData._value.ToString(); instantiate.GetComponentInChildren <TextMeshProUGUI>().rectTransform.localScale = new Vector3((2f / 3), (2f / 3), (2f / 3)); } if (e.eventData.IsUtilityEvent()) { e.ChangeColor(OtherColor); e.UpdateOffset(Vector3.zero); return; } else { if (e.eventData._value >= ColourManager.RGB_INT_OFFSET) { color = ColourManager.ColourFromInt(e.eventData._value); e.UpdateAlpha(0.75f); } else { if (e.eventData._value <= 3) { color = BlueColor; } else if (e.eventData._value <= 7) { color = RedColor; } else if (e.eventData._value >= ColourManager.RGB_INT_OFFSET) // not quite sure why this is here, but ill leave it { color = ColourManager.ColourFromInt(e.eventData._value); e.UpdateAlpha(0.75f); } } } e.ChangeColor(color); switch (e.eventData._value) { case MapEvent.LIGHT_VALUE_OFF: e.ChangeColor(OffColor); e.UpdateOffset(Vector3.zero); break; case MapEvent.LIGHT_VALUE_BLUE_FLASH: e.UpdateOffset(FlashShaderOffset); break; case MapEvent.LIGHT_VALUE_BLUE_FADE: e.UpdateOffset(FadeShaderOffset); break; case MapEvent.LIGHT_VALUE_RED_FLASH: e.UpdateOffset(FlashShaderOffset); break; case MapEvent.LIGHT_VALUE_RED_FADE: e.UpdateOffset(FadeShaderOffset); break; case MapEvent.LIGHT_VALUE_RED_ON: e.UpdateOffset(Vector3.zero); break; case MapEvent.LIGHT_VALUE_BLUE_ON: e.UpdateOffset(Vector3.zero); break; } }
public void SetEventAppearance(BeatmapEventContainer e, bool final = true) { Color color = Color.white; e.UpdateAlpha(final ? 1.0f : 0.6f); e.UpdateScale(final ? 0.75f : 0.6f); foreach (TextMeshProUGUI t in e.GetComponentsInChildren <TextMeshProUGUI>()) { Destroy(t.transform.parent.gameObject); } if (e.eventData.IsRotationEvent || e.eventData.IsLaserSpeedEvent) { GameObject instantiate = Instantiate(LaserSpeedPrefab, e.transform); Canvas canvas = instantiate.GetComponentInChildren <Canvas>(); canvas.sortingLayerName = "Default"; instantiate.transform.localPosition = new Vector3(0, 0.25f, 0); TextMeshProUGUI text = instantiate.GetComponentInChildren <TextMeshProUGUI>(); if (e.eventData.IsRotationEvent) { int?rotation = e.eventData.GetRotationDegreeFromValue(); text.text = rotation != null ? $"{rotation}°" : "Invalid Rotation"; } else { text.text = e.eventData._value.ToString(); } text.rectTransform.localScale = Vector3.one * (2f / 3); } if (e.eventData.IsUtilityEvent) { if (e.eventData.IsRingEvent) { e.ChangeColor(RingEventsColor); } else { e.ChangeColor(OtherColor); } e.UpdateOffset(Vector3.zero); return; } else { if (e.eventData._value >= ColourManager.RGB_INT_OFFSET) { color = ColourManager.ColourFromInt(e.eventData._value); e.UpdateAlpha(final ? 0.9f : 0.6f); } else if (e.eventData._value <= 3) { if (BeatSaberSongContainer.Instance.difficultyData.envColorRight != BeatSaberSong.DEFAULT_RIGHTCOLOR) { color = BeatSaberSongContainer.Instance.difficultyData.envColorRight; } else { color = BlueColor; } } else if (e.eventData._value <= 7 && e.eventData._value >= 5) { if (BeatSaberSongContainer.Instance.difficultyData.envColorLeft != BeatSaberSong.DEFAULT_LEFTCOLOR) { color = BeatSaberSongContainer.Instance.difficultyData.envColorLeft; } else { color = RedColor; } } else if (e.eventData._value == 4) { color = OffColor; } } e.ChangeColor(color); switch (e.eventData._value) { case MapEvent.LIGHT_VALUE_OFF: e.ChangeColor(OffColor); e.UpdateOffset(Vector3.zero); break; case MapEvent.LIGHT_VALUE_BLUE_ON: e.UpdateOffset(Vector3.zero); break; case MapEvent.LIGHT_VALUE_BLUE_FLASH: e.UpdateOffset(FlashShaderOffset); break; case MapEvent.LIGHT_VALUE_BLUE_FADE: e.UpdateOffset(FadeShaderOffset); break; case MapEvent.LIGHT_VALUE_RED_ON: e.UpdateOffset(Vector3.zero); break; case MapEvent.LIGHT_VALUE_RED_FLASH: e.UpdateOffset(FlashShaderOffset); break; case MapEvent.LIGHT_VALUE_RED_FADE: e.UpdateOffset(FadeShaderOffset); break; } }
public void SetEventAppearance(BeatmapEventContainer e, bool final = true, bool boost = false) { Color color = Color.white; e.UpdateOffset(Vector3.zero); e.UpdateAlpha(final ? 1.0f : 0.6f); e.UpdateScale(final ? 0.75f : 0.6f); e.ChangeSpotlightSize(1f); if (e.eventData.IsRotationEvent || e.eventData.IsLaserSpeedEvent) { if (e.eventData.IsRotationEvent) { int?rotation = e.eventData.GetRotationDegreeFromValue(); e.UpdateTextDisplay(true, rotation != null ? $"{rotation}°" : "Invalid Rotation"); } else if (e.eventData.IsLaserSpeedEvent) { float speed = e.eventData._value; if (e.eventData._customData != null && e.eventData._customData.HasKey("_preciseSpeed")) { speed = e.eventData._customData["_preciseSpeed"].AsFloat; } e.UpdateTextDisplay(true, speed.ToString()); } } else { e.UpdateTextDisplay(false); } if (e.eventData.IsUtilityEvent) { e.UsePyramidModel = false; if (e.eventData.IsRingEvent) { e.ChangeColor(RingEventsColor); e.ChangeBaseColor(RingEventsColor); } else if (e.eventData._type == MapEvent.EVENT_TYPE_BOOST_LIGHTS) { if (e.eventData._value == 1) { e.ChangeBaseColor(RedBoostColor); e.ChangeColor(BlueBoostColor); } else { e.ChangeBaseColor(RedColor); e.ChangeColor(BlueColor); } e.UpdateOffset(Vector3.forward * 1.05f); e.ChangeFadeSize(cubeBoostEventFadeSize); return; } else { e.ChangeColor(OtherColor); e.ChangeBaseColor(OtherColor); } e.UpdateOffset(Vector3.zero); e.UpdateGradientRendering(); return; } else { if (e.eventData._value >= ColourManager.RGB_INT_OFFSET) { color = ColourManager.ColourFromInt(e.eventData._value); e.UpdateAlpha(final ? 0.9f : 0.6f); } else if (e.eventData._value <= 3) { color = boost ? BlueBoostColor : BlueColor; } else if (e.eventData._value <= 7 && e.eventData._value >= 5) { color = boost ? RedBoostColor : RedColor; } else if (e.eventData._value == 4) { color = OffColor; } if (e.eventData._customData?["_color"] != null && e.eventData._value > 0) { color = e.eventData._customData["_color"]; } } e.UsePyramidModel = Settings.Instance.PyramidEventModels; e.ChangeColor(color); e.ChangeBaseColor(Color.black); switch (e.eventData._value) { case MapEvent.LIGHT_VALUE_OFF: e.ChangeColor(OffColor); e.ChangeBaseColor(OffColor); e.UpdateOffset(Vector3.zero); break; case MapEvent.LIGHT_VALUE_BLUE_ON: e.UpdateOffset(Vector3.zero); e.ChangeBaseColor(color); break; case MapEvent.LIGHT_VALUE_BLUE_FLASH: e.UpdateOffset(e.UsePyramidModel ? pyramidFlashShaderOffset : cubeFlashShaderOffset); break; case MapEvent.LIGHT_VALUE_BLUE_FADE: e.UpdateOffset(e.UsePyramidModel ? pyramidFadeShaderOffset : cubeFadeShaderOffset); break; case MapEvent.LIGHT_VALUE_RED_ON: e.UpdateOffset(Vector3.zero); e.ChangeBaseColor(color); break; case MapEvent.LIGHT_VALUE_RED_FLASH: e.UpdateOffset(e.UsePyramidModel ? pyramidFlashShaderOffset : cubeFlashShaderOffset); break; case MapEvent.LIGHT_VALUE_RED_FADE: e.UpdateOffset(e.UsePyramidModel ? pyramidFadeShaderOffset : cubeFadeShaderOffset); break; } e.ChangeFadeSize(e.UsePyramidModel ? pyramidDefaultFadeSize : cubeDefaultFadeSize); if (Settings.Instance.VisualizeChromaGradients) { e.UpdateGradientRendering(); } }