コード例 #1
0
        /// <summary>
        /// Downloads a beatmap.
        /// This will post notifications tracking progress.
        /// </summary>
        /// <param name="beatmapSetInfo">The <see cref="BeatmapSetInfo"/> to be downloaded.</param>
        /// <param name="noVideo">Whether the beatmap should be downloaded without video. Defaults to false.</param>
        /// <returns>Downloading can happen</returns>
        public bool Download(BeatmapSetInfo beatmapSetInfo, bool noVideo = false)
        {
            var existing = GetExistingDownload(beatmapSetInfo);

            if (existing != null || api == null)
            {
                return(false);
            }

            if (!api.LocalUser.Value.IsSupporter)
            {
                PostNotification?.Invoke(new SimpleNotification
                {
                    Icon = FontAwesome.fa_superpowers,
                    Text = "You gotta be an osu!supporter to download for now 'yo"
                });
                return(false);
            }

            var downloadNotification = new DownloadNotification
            {
                CompletionText = $"Imported {beatmapSetInfo.Metadata.Artist} - {beatmapSetInfo.Metadata.Title}!",
                Text           = $"Downloading {beatmapSetInfo.Metadata.Artist} - {beatmapSetInfo.Metadata.Title}",
            };

            var request = new DownloadBeatmapSetRequest(beatmapSetInfo, noVideo);

            request.DownloadProgressed += progress =>
            {
                downloadNotification.State    = ProgressNotificationState.Active;
                downloadNotification.Progress = progress;
            };

            request.Success += data =>
            {
                downloadNotification.Text = $"Importing {beatmapSetInfo.Metadata.Artist} - {beatmapSetInfo.Metadata.Title}";

                Task.Factory.StartNew(() =>
                {
                    BeatmapSetInfo importedBeatmap;

                    // This gets scheduled back to the update thread, but we want the import to run in the background.
                    using (var stream = new MemoryStream(data))
                        using (var archive = new ZipArchiveReader(stream, beatmapSetInfo.ToString()))
                            importedBeatmap = Import(archive);

                    downloadNotification.CompletionClickAction = () =>
                    {
                        PresentCompletedImport(importedBeatmap.Yield());
                        return(true);
                    };
                    downloadNotification.State = ProgressNotificationState.Completed;

                    currentDownloads.Remove(request);
                }, TaskCreationOptions.LongRunning);
            };

            request.Failure += error =>
            {
                BeatmapDownloadFailed?.Invoke(request);

                if (error is OperationCanceledException)
                {
                    return;
                }

                downloadNotification.State = ProgressNotificationState.Cancelled;
                Logger.Error(error, "Beatmap download failed!");
                currentDownloads.Remove(request);
            };

            downloadNotification.CancelRequested += () =>
            {
                request.Cancel();
                currentDownloads.Remove(request);
                downloadNotification.State = ProgressNotificationState.Cancelled;
                return(true);
            };

            currentDownloads.Add(request);
            PostNotification?.Invoke(downloadNotification);

            // don't run in the main api queue as this is a long-running task.
            Task.Factory.StartNew(() => request.Perform(api), TaskCreationOptions.LongRunning);
            BeatmapDownloadBegan?.Invoke(request);
            return(true);
        }
コード例 #2
0
ファイル: BeatmapManager.cs プロジェクト: vuduclong0309/osu
        /// <summary>
        /// Downloads a beatmap.
        /// This will post notifications tracking progress.
        /// </summary>
        /// <param name="beatmapSetInfo">The <see cref="BeatmapSetInfo"/> to be downloaded.</param>
        /// <param name="noVideo">Whether the beatmap should be downloaded without video. Defaults to false.</param>
        /// <returns>Downloading can happen</returns>
        public bool Download(BeatmapSetInfo beatmapSetInfo, bool noVideo = false)
        {
            var existing = GetExistingDownload(beatmapSetInfo);

            if (existing != null || api == null)
            {
                return(false);
            }

            var downloadNotification = new DownloadNotification
            {
                Text = $"Downloading {beatmapSetInfo}",
            };

            var request = new DownloadBeatmapSetRequest(beatmapSetInfo, noVideo);

            request.DownloadProgressed += progress =>
            {
                downloadNotification.State    = ProgressNotificationState.Active;
                downloadNotification.Progress = progress;
            };

            request.Success += filename =>
            {
                Task.Factory.StartNew(() =>
                {
                    // This gets scheduled back to the update thread, but we want the import to run in the background.
                    Import(downloadNotification, filename);
                    currentDownloads.Remove(request);
                }, TaskCreationOptions.LongRunning);
            };

            request.Failure += error =>
            {
                BeatmapDownloadFailed?.Invoke(request);

                if (error is OperationCanceledException)
                {
                    return;
                }

                downloadNotification.State = ProgressNotificationState.Cancelled;
                Logger.Error(error, "Beatmap download failed!");
                currentDownloads.Remove(request);
            };

            downloadNotification.CancelRequested += () =>
            {
                request.Cancel();
                currentDownloads.Remove(request);
                downloadNotification.State = ProgressNotificationState.Cancelled;
                return(true);
            };

            currentDownloads.Add(request);
            PostNotification?.Invoke(downloadNotification);

            // don't run in the main api queue as this is a long-running task.
            Task.Factory.StartNew(() =>
            {
                try
                {
                    request.Perform(api);
                }
                catch
                {
                    // no need to handle here as exceptions will filter down to request.Failure above.
                }
            }, TaskCreationOptions.LongRunning);
            BeatmapDownloadBegan?.Invoke(request);
            return(true);
        }
コード例 #3
0
ファイル: BeatmapManager.cs プロジェクト: ry00001/osu
        /// <summary>
        /// Downloads a beatmap.
        /// This will post notifications tracking progress.
        /// </summary>
        /// <param name="beatmapSetInfo">The <see cref="BeatmapSetInfo"/> to be downloaded.</param>
        /// <param name="noVideo">Whether the beatmap should be downloaded without video. Defaults to false.</param>
        /// <returns>Downloading can happen</returns>
        public bool Download(BeatmapSetInfo beatmapSetInfo, bool noVideo = false)
        {
            var existing = GetExistingDownload(beatmapSetInfo);

            if (existing != null || api == null)
            {
                return(false);
            }

            var downloadNotification = new DownloadNotification
            {
                CompletionText = $"Imported {beatmapSetInfo.Metadata.Artist} - {beatmapSetInfo.Metadata.Title}!",
                Text           = $"Downloading {beatmapSetInfo.Metadata.Artist} - {beatmapSetInfo.Metadata.Title}",
            };

            var request = new DownloadBeatmapSetRequest(beatmapSetInfo, noVideo);

            request.DownloadProgressed += progress =>
            {
                downloadNotification.State    = ProgressNotificationState.Active;
                downloadNotification.Progress = progress;
            };

            request.Success += filename =>
            {
                downloadNotification.Text = $"Importing {beatmapSetInfo.Metadata.Artist} - {beatmapSetInfo.Metadata.Title}";

                Task.Factory.StartNew(() =>
                {
                    // This gets scheduled back to the update thread, but we want the import to run in the background.
                    var importedBeatmap = Import(filename);

                    downloadNotification.CompletionClickAction = () =>
                    {
                        PresentCompletedImport(importedBeatmap.Yield());
                        return(true);
                    };
                    downloadNotification.State = ProgressNotificationState.Completed;

                    currentDownloads.Remove(request);
                }, TaskCreationOptions.LongRunning);
            };

            request.Failure += error =>
            {
                BeatmapDownloadFailed?.Invoke(request);

                if (error is OperationCanceledException)
                {
                    return;
                }

                downloadNotification.State = ProgressNotificationState.Cancelled;
                Logger.Error(error, "Beatmap download failed!");
                currentDownloads.Remove(request);
            };

            downloadNotification.CancelRequested += () =>
            {
                request.Cancel();
                currentDownloads.Remove(request);
                downloadNotification.State = ProgressNotificationState.Cancelled;
                return(true);
            };

            currentDownloads.Add(request);
            PostNotification?.Invoke(downloadNotification);

            // don't run in the main api queue as this is a long-running task.
            Task.Factory.StartNew(() => request.Perform(api), TaskCreationOptions.LongRunning);
            BeatmapDownloadBegan?.Invoke(request);
            return(true);
        }