コード例 #1
0
        public async Task BeatmapDownloadByHash(string hash, CancellationToken token, IProgress <double> progress = null, bool direct = false)
        {
            var options = new StandardRequestOptions {
                Token = token, Progress = progress
            };
            bool songDownloaded = false;

            while (!songDownloaded)
            {
                try
                {
                    var song = await beatSaverInstance.Hash(hash, options);
                    await BeatSaverBeatmapDownload(song, options, direct);

                    songDownloaded = true;
                }
                catch (Exception e)
                {
                    if (e is BeatSaverSharp.Exceptions.RateLimitExceededException rateLimitException)
                    {
                        double timeRemaining = (rateLimitException.RateLimit.Reset - DateTime.Now).TotalMilliseconds;
                        timeRemaining = timeRemaining > 0 ? timeRemaining : 0;
                        await Task.Delay((int)timeRemaining);

                        continue;
                    }
                    else if (!(e is TaskCanceledException))
                    {
                        Plugin.Log.Critical(string.Format("Failed to download Song {0}. Exception: {1}", hash, e.ToString()));
                    }
                    songDownloaded = true;
                }
            }
        }
コード例 #2
0
        public async Task BeatmapDownloadByHash(string hash, CancellationToken token, IProgress <double> progress = null, bool direct = false)
        {
            var options = new StandardRequestOptions {
                Token = token, Progress = progress
            };
            var song = await beatSaverInstance.Hash(hash, options);

            try
            {
                string customSongsPath = CustomLevelPathHelper.customLevelsDirectoryPath;
                if (!Directory.Exists(customSongsPath))
                {
                    Directory.CreateDirectory(customSongsPath);
                }
                var zip = await song.ZipBytes(direct, options).ConfigureAwait(false);
                await ExtractZipAsync(song, zip, customSongsPath).ConfigureAwait(false);
            }
            catch (Exception e)
            {
                if (e is TaskCanceledException)
                {
                    Plugin.Log.Warn("Song Download Aborted.");
                }
                else
                {
                    Plugin.Log.Critical("Failed to download Song!");
                }
            }
        }
コード例 #3
0
        public async Task <IEnumerable <ILookupResult> > GetByExpression(string fileExpression, VersionMatch versionMatch)
        {
            if (string.IsNullOrWhiteSpace(fileExpression))
            {
                throw new System.ArgumentNullException(nameof(fileExpression));
            }
            var fileName = System.IO.Path.GetFileNameWithoutExtension(fileExpression);

            if (fileName.Length == 40)
            {
                var map = await _client.Hash(fileName);

                return(new List <ILookupResult> {
                    new BeatSaverLookupResult(map)
                });
            }
            throw new System.NotImplementedException();
        }
コード例 #4
0
        public async Task BeatmapDownloadByHash(string hash, CancellationToken token, IProgress <double> progress = null, bool direct = false)
        {
            var options = new StandardRequestOptions {
                Token = token, Progress = progress
            };
            var song = await beatSaverInstance.Hash(hash, options);

            try
            {
                await BeatSaverBeatmapDownload(song, options, direct);
            }
            catch (Exception e)
            {
                if (!(e is TaskCanceledException))
                {
                    Plugin.Log.Critical(string.Format("Failed to download Song {0}", hash));
                }
            }
        }
コード例 #5
0
        private async Task DownloadPlayList(PlayList playList, string playListName, string bsFolderPath)
        {
            var songs = playList.Songs.Count;

            for (var i = 0; i < songs; i++)
            {
                if (!_playlistDownloading.Contains(playListName))
                {
                    BeginInvoke((MethodInvoker)(() =>
                    {
                        WriteToLog($"Stopped downloading {playListName}");
                        cboActiveStop.Items.Remove(playListName);
                        cboActiveStop.Text = "";
                    }));
                    return;
                }

                try
                {
                    var beatMap = await _beatSaver.Hash(playList.Songs[i].Hash);

                    if (CheckIfSongAlreadyPresent(bsFolderPath, beatMap))
                    {
                        WriteToLog($"{i + 1}/{songs} | {beatMap.Name} already exists!");
                        continue;
                    }

                    await DownloadAndExtractBeatMap(beatMap, bsFolderPath, i, songs);
                }
                catch (Exception ex)
                {
                    WriteToLog($"{i}/{songs} | failed download{Environment.NewLine}" +
                               $"Message: {ex.Message}");
                }
            }

            WriteToLog("Finished downloading missing songs from playlist!");
        }
コード例 #6
0
        private void BSEvents_gameSceneLoaded()
        {
            ResetData();

            LiveData.InLevel = true;
            scoreController  = Resources.FindObjectsOfTypeAll <ScoreController>().FirstOrDefault();
            scoreController.scoreDidChangeEvent += ScoreController_scoreDidChangeEvent;

            AudioTimeSyncController audioController = Resources.FindObjectsOfTypeAll <AudioTimeSyncController>().FirstOrDefault();
            PlayerData playerData = Resources.FindObjectsOfTypeAll <PlayerDataModel>().FirstOrDefault().playerData;
            GameplayCoreSceneSetupData currentMap = BS_Utils.Plugin.LevelData.GameplayCoreSceneSetupData;

            IBeatmapLevel levelData = currentMap.difficultyBeatmap.level;

            StaticData.SongName    = levelData.songName;
            StaticData.SongSubName = levelData.songSubName;
            StaticData.SongAuthor  = levelData.songAuthorName;
            StaticData.Mapper      = levelData.levelAuthorName;
            StaticData.BPM         = Convert.ToInt32(Math.Round(levelData.beatsPerMinute));
            StaticData.Length      = Convert.ToInt32(Math.Round(audioController.songLength));
            PlayerLevelStatsData playerLevelStats = playerData.GetPlayerLevelStatsData(levelData.levelID, currentMap.difficultyBeatmap.difficulty,
                                                                                       currentMap.difficultyBeatmap.parentDifficultyBeatmapSet.beatmapCharacteristic);

            StaticData.PreviousRecord = playerLevelStats.highScore;

            if (previousMap == null || previousBeatmap == null || (levelData.levelID != previousMap.difficultyBeatmap.level.levelID))
            {
                Task.Run(async() =>
                {
                    if (previousBeatmap != null)
                    {
                        StaticData.PreviousBSR = previousBeatmap.Key;
                    }
                    Beatmap bm = await beatSaver.Hash(levelData.levelID.Replace("custom_level_", ""));
                    if (bm != null)
                    {
                        StaticData.BSRKey     = bm.Key;
                        StaticData.coverImage = BeatSaver.BaseURL + bm.CoverURL;
                        previousBeatmap       = bm;
                    }
                    else
                    {
                        StaticData.BSRKey = null; StaticData.coverImage = null; previousBeatmap = null;
                    }
                    StaticData.Send();
                });
            }
            else
            {
                StaticData.BSRKey = previousBeatmap.Key; StaticData.coverImage = BeatSaver.BaseURL + previousBeatmap.CoverURL;
            }

            StaticData.Difficulty = currentMap.difficultyBeatmap.difficultyRank;
            StaticData.NJS        = currentMap.difficultyBeatmap.noteJumpMovementSpeed;

            StaticData.Modifiers.Add("instaFail", currentMap.gameplayModifiers.instaFail);
            StaticData.Modifiers.Add("batteryEnergy", currentMap.gameplayModifiers.energyType == GameplayModifiers.EnergyType.Battery);
            StaticData.Modifiers.Add("disappearingArrows", currentMap.gameplayModifiers.disappearingArrows);
            StaticData.Modifiers.Add("ghostNotes", currentMap.gameplayModifiers.ghostNotes);
            StaticData.Modifiers.Add("fasterSong", currentMap.gameplayModifiers.songSpeedMul == 1.2f ? true : false);
            StaticData.Modifiers.Add("noFail", currentMap.gameplayModifiers.noFail);
            LiveData.PlayerHealth = StaticData.Modifiers["noFail"] ? 100 : 50;
            StaticData.Modifiers.Add("noObstacles", currentMap.gameplayModifiers.enabledObstacleType == GameplayModifiers.EnabledObstacleType.NoObstacles);
            StaticData.Modifiers.Add("noBombs", currentMap.gameplayModifiers.noBombs);
            StaticData.Modifiers.Add("slowerSong", currentMap.gameplayModifiers.songSpeedMul == 0.85f ? true : false);
            StaticData.Modifiers.Add("noArrows", currentMap.gameplayModifiers.noArrows);
            if (currentMap.practiceSettings != null) //In Practice mode
            {
                StaticData.PracticeMode = true;
                startSongTime           = new TimeSpan(0, 0, (int)Math.Round(currentMap.practiceSettings.startSongTime) - 1); //1s time desync
                StaticData.PracticeModeModifiers.Add("songSpeedMul", currentMap.practiceSettings.songSpeedMul);
            }

            previousMap = currentMap;

            TimeElapsed.Start();
            TimeElapsedLogger.Start();

            StaticData.Send();
            LiveData.Send();
        }
コード例 #7
0
ファイル: MapEvents.cs プロジェクト: kOFReadie/BSDataPuller
        public void SetupMapDataAndMisc()
        {
            PlayerData    playerData    = Resources.FindObjectsOfTypeAll <PlayerDataModel>().FirstOrDefault().playerData;
            IBeatmapLevel levelData     = gameplayCoreSceneSetupData.difficultyBeatmap.level;
            bool          isCustomLevel = true;
            string        mapHash       = string.Empty;

            try { mapHash = levelData.levelID.Split('_')[2]; } catch { isCustomLevel = false; }
            isCustomLevel = isCustomLevel && mapHash.Length == 40 ? true : false;

            var difficultyData = SongCore.Collections.RetrieveDifficultyData(gameplayCoreSceneSetupData.difficultyBeatmap);

            MapData.Hash        = isCustomLevel ? mapHash : null;
            MapData.SongName    = levelData.songName;
            MapData.SongSubName = levelData.songSubName;
            MapData.SongAuthor  = levelData.songAuthorName;
            MapData.Mapper      = levelData.levelAuthorName;
            MapData.BPM         = Convert.ToInt32(Math.Round(levelData.beatsPerMinute));
            MapData.Length      = Convert.ToInt32(Math.Round(audioTimeSyncController.songLength));
            PlayerLevelStatsData playerLevelStats = playerData.GetPlayerLevelStatsData(levelData.levelID, gameplayCoreSceneSetupData.difficultyBeatmap.difficulty,
                                                                                       gameplayCoreSceneSetupData.difficultyBeatmap.parentDifficultyBeatmapSet.beatmapCharacteristic);

            MapData.PreviousRecord        = playerLevelStats.highScore;
            MapData.MapType               = gameplayCoreSceneSetupData.difficultyBeatmap.parentDifficultyBeatmapSet.beatmapCharacteristic.serializedName;
            MapData.Difficulty            = gameplayCoreSceneSetupData.difficultyBeatmap.difficulty.ToString("g");
            MapData.NJS                   = gameplayCoreSceneSetupData.difficultyBeatmap.noteJumpMovementSpeed;
            MapData.CustomDifficultyLabel = difficultyData?._difficultyLabel ?? null;


            SongDataCoreCurrent sdc = new SongDataCoreCurrent {
                available = isCustomLevel ? SongDataCore.Plugin.Songs.IsDataAvailable() : false
            };

            if (sdc.available)
            {
                BeatStarSong map;
                SongDataCore.Plugin.Songs.Data.Songs.TryGetValue(mapHash, out map);
                sdc.map = map;
                if (sdc.map != null)
                {
                    Dictionary <string, BeatStarSongDifficultyStats> diffs = sdc.map.characteristics[(BeatStarCharacteristics)Enum.Parse(typeof(BeatStarCharacteristics),
                                                                                                                                         gameplayCoreSceneSetupData.difficultyBeatmap.parentDifficultyBeatmapSet.beatmapCharacteristic.serializedName)];
                    sdc.stats    = diffs[MapData.Difficulty == "ExpertPlus" ? "Expert+" : MapData.Difficulty];
                    MapData.PP   = sdc.stats.pp;
                    MapData.Star = sdc.stats.star;
                }
                else
                {
                    sdc.available = false;
                }
            }

            if (sdc.available)
            {
                MapData.BSRKey = sdc.map.key;
                if (levelData is CustomPreviewBeatmapLevel customLevel)
                {
                    MapData.coverImage = GetBase64CoverImage(customLevel);
                }
                else
                {
                    getBeatsaverMap();
                }
            }
            else
            {
                getBeatsaverMap();
            }

            void getBeatsaverMap()
            {
                Task.Run(async() =>
                {
                    Beatmap bm = await beatSaver.Hash(mapHash);
                    if (bm != null)
                    {
                        MapData.BSRKey     = bm.Key;
                        MapData.coverImage = BeatSaver.BaseURL + bm.CoverURL;
                    }
                    else
                    {
                        MapData.BSRKey = null;
                    }
                    MapData.Send();
                });
            }

            if (MapData.Hash != previousStaticData.Hash)
            {
                MapData.PreviousBSR = previousStaticData.BSRKey;
            }

            MapData.Modifiers.Add("noFailOn0Energy", gameplayCoreSceneSetupData.gameplayModifiers.noFailOn0Energy);
            MapData.Modifiers.Add("oneLife", gameplayCoreSceneSetupData.gameplayModifiers.instaFail);
            MapData.Modifiers.Add("fourLives", gameplayCoreSceneSetupData.gameplayModifiers.energyType == GameplayModifiers.EnergyType.Battery);
            MapData.Modifiers.Add("noBombs", gameplayCoreSceneSetupData.gameplayModifiers.noBombs);
            MapData.Modifiers.Add("noWalls", gameplayCoreSceneSetupData.gameplayModifiers.enabledObstacleType == GameplayModifiers.EnabledObstacleType.NoObstacles);
            MapData.Modifiers.Add("noArrows", gameplayCoreSceneSetupData.gameplayModifiers.noArrows);
            MapData.Modifiers.Add("ghostNotes", gameplayCoreSceneSetupData.gameplayModifiers.ghostNotes);
            MapData.Modifiers.Add("disappearingArrows", gameplayCoreSceneSetupData.gameplayModifiers.disappearingArrows);
            MapData.Modifiers.Add("smallNotes", gameplayCoreSceneSetupData.gameplayModifiers.smallCubes);
            MapData.Modifiers.Add("proMode", gameplayCoreSceneSetupData.gameplayModifiers.proMode);
            MapData.Modifiers.Add("strictAngles", gameplayCoreSceneSetupData.gameplayModifiers.strictAngles);
            MapData.Modifiers.Add("zenMode", gameplayCoreSceneSetupData.gameplayModifiers.zenMode);
            MapData.Modifiers.Add("slowerSong", gameplayCoreSceneSetupData.gameplayModifiers.songSpeedMul == 0.85f ? true : false);
            MapData.Modifiers.Add("fasterSong", gameplayCoreSceneSetupData.gameplayModifiers.songSpeedMul == 1.2f ? true : false);
            MapData.Modifiers.Add("superFastSong", gameplayCoreSceneSetupData.gameplayModifiers.songSpeedMul == 1.5f ? true : false);
            foreach (KeyValuePair <string, bool> keyValue in MapData.Modifiers)
            {
                if (MapData.Modifiers[keyValue.Key] && Enum.IsDefined(typeof(Modifiers), keyValue.Key))
                {
                    MapData.ModifiersMultiplier += (int)(Modifiers)Enum.Parse(typeof(Modifiers), keyValue.Key) / 100f;
                }
            }
            MapData.PracticeMode = gameplayCoreSceneSetupData.practiceSettings != null ? true : false;
            MapData.PracticeModeModifiers.Add("songSpeedMul", MapData.PracticeMode ? gameplayCoreSceneSetupData.practiceSettings.songSpeedMul : 1);
            MapData.PracticeModeModifiers.Add("startInAdvanceAndClearNotes", MapData.PracticeMode ? gameplayCoreSceneSetupData.practiceSettings.startInAdvanceAndClearNotes ? 1 : 0 : 0);
            MapData.PracticeModeModifiers.Add("startSongTime", MapData.PracticeMode ? gameplayCoreSceneSetupData.practiceSettings.startSongTime : 0);

            MapData.InLevel = true;
            timer.Start();

            MapData.Send();
            LiveData.Send();
        }