private void OnEnable() { beats = target as BeatNodes; if (!Editable) { return; } Init(); t2_BeatBtn = Resources.Load <Texture2D>("Texture/Editor/BeatBtn"); t2_LineTex = new Texture2D(1, 1); b_pause = false; i_pauseSample = 0; i_curSelectPos = -1; EditorApplication.update += Update; }