コード例 #1
0
 private void OnEnable()
 {
     beats = target as BeatNodes;
     if (!Editable)
     {
         return;
     }
     Init();
     t2_BeatBtn                = Resources.Load <Texture2D>("Texture/Editor/BeatBtn");
     t2_LineTex                = new Texture2D(1, 1);
     b_pause                   = false;
     i_pauseSample             = 0;
     i_curSelectPos            = -1;
     EditorApplication.update += Update;
 }