void Awake() { audioSource = GetComponent<AudioSource> (); shootingSounds = Resources.LoadAll<AudioClip>("Audio/Projectiles/Short"); player = FindObjectOfType<CharacterMusicSystem> (); shotQueue = new Queue<Transform> (); beat = FindObjectOfType<BeatMatcher> (); }
void Awake(){ cameraSettings = FindObjectOfType<Camera2DFollow> (); marker1 = Resources.Load<GameObject> ("Markers/Marker1"); marker2 = Resources.Load<GameObject> ("Markers/Marker2"); obstacle = Resources.Load<GameObject> ("Markers/Obstacle"); boom = Resources.Load<AudioClip> ("Audio/Final/Boom"); preDrop = Resources.Load<AudioClip> ("Audio/Final/Pre-drop"); audioSource = GetComponentInParent<AudioSource> (); player = GameObject.FindWithTag("Player"); mixer = audioSource.outputAudioMixerGroup.audioMixer; beat = FindObjectOfType<BeatMatcher> (); }
private void Awake() { mixer = bass.outputAudioMixerGroup.audioMixer; beat = FindObjectOfType<BeatMatcher> (); melodies = Resources.LoadAll<AudioClip>("Audio/Final/Teleports"); notes1 = Resources.LoadAll<AudioClip>("Audio/Final/Layer 1"); notes2 = Resources.LoadAll<AudioClip>("Audio/Final/Layer 2"); notes3 = Resources.LoadAll<AudioClip>("Audio/Final/Layer 3"); notes = new List<AudioClip[]> (); notes.Add (notes1); notes.Add (notes2); notes.Add (notes3); rayMask |= 1 << LayerMask.NameToLayer ("Platform"); teleports = new Dictionary<Note, AudioClip[]> (); teleports.Add(Note.i, Resources.LoadAll<AudioClip>("Audio/Final/Teleports/i")); teleports.Add(Note.III, Resources.LoadAll<AudioClip>("Audio/Final/Teleports/III")); teleports.Add(Note.iv, Resources.LoadAll<AudioClip>("Audio/Final/Teleports/iv")); teleports.Add(Note.v, Resources.LoadAll<AudioClip>("Audio/Final/Teleports/v")); teleports.Add(Note.VI, Resources.LoadAll<AudioClip>("Audio/Final/Teleports/VI")); teleports.Add(Note.VII, Resources.LoadAll<AudioClip>("Audio/Final/Teleports/VII")); pulses = new Dictionary<Note, AudioClip[]> (); pulses.Add (Note.i, Resources.LoadAll<AudioClip>("Audio/Final/Pulse/C")); pulses.Add (Note.III, Resources.LoadAll<AudioClip>("Audio/Final/Pulse/Eb")); pulses.Add (Note.iv, Resources.LoadAll<AudioClip>("Audio/Final/Pulse/F")); pulses.Add (Note.v, Resources.LoadAll<AudioClip>("Audio/Final/Pulse/G")); pulses.Add (Note.VI, Resources.LoadAll<AudioClip>("Audio/Final/Pulse/Ab")); pulses.Add (Note.VII, Resources.LoadAll<AudioClip>("Audio/Final/Pulse/Bb")); dashes = Resources.LoadAll<AudioClip>("Audio/Final/Dashes"); bubbleCatch = Resources.Load<AudioClip> ("Audio/Final/Bubble_catch"); bubbleRelease = Resources.Load<AudioClip>("Audio/Final/Bubble_release"); crash = Resources.Load<AudioClip> ("Audio/Final/Layer 2 crash"); noteToMelody = new Dictionary<Note, AudioClip[]> (); noteToMelody.Add (Note.i, buildMelodyClipArray (melodies, 2, 3, 6, 7, 9)); noteToMelody.Add (Note.III, buildMelodyClipArray (melodies, 6, 7, 9, 1)); noteToMelody.Add (Note.iv, buildMelodyClipArray (melodies, 8,0,2,3)); noteToMelody.Add (Note.v, buildMelodyClipArray (melodies, 9,1,4,5)); noteToMelody.Add (Note.VI, buildMelodyClipArray (melodies, 0,2,3,6,7)); noteToMelody.Add (Note.VII, buildMelodyClipArray (melodies, 1,4,5,8)); noteToDashMelody = new Dictionary<Note, AudioClip[]> (); noteToDashMelody.Add (Note.i, buildMelodyClipArray (dashes, 2, 3, 6, 7, 9)); noteToDashMelody.Add (Note.III, buildMelodyClipArray (dashes, 6, 7, 9, 1)); noteToDashMelody.Add (Note.iv, buildMelodyClipArray (dashes,8,0,2,3)); noteToDashMelody.Add (Note.v, buildMelodyClipArray (dashes,9,1,4,5)); noteToDashMelody.Add (Note.VI, buildMelodyClipArray (dashes,0,2,3,6,7)); noteToDashMelody.Add (Note.VII, buildMelodyClipArray (dashes,1,4,5,8)); }
private void Awake() { beat = FindObjectOfType<BeatMatcher> (); m_GroundCheck = transform.Find("GroundCheck"); m_CeilingCheck = transform.Find("CeilingCheck"); m_Anim = GetComponent<Animator>(); m_Rigidbody2D = GetComponent<Rigidbody2D>(); rayMask |= 1 << LayerMask.NameToLayer ("Destructible"); rayMask |= 1 << LayerMask.NameToLayer ("Unpassable"); platformMask |= 1 << LayerMask.NameToLayer ("Platform"); beat = FindObjectOfType<BeatMatcher> (); inputBuffer = new Queue<Direction> (); musicSystem = GetComponent<CharacterMusicSystem> (); scoreCounter = FindObjectOfType<ScoreCounter> (); teleportParticle = Resources.Load<GameObject> ("ParticleEffects/TeleportParticle"); dashParticle = Resources.Load<GameObject>("ParticleEffects/DashParticle"); ringParticle = Resources.Load<GameObject> ("ParticleEffects/RingParticle"); }
void Awake() { source = GetComponent<AudioSource> (); beat = FindObjectOfType<BeatMatcher>(); clips = Resources.LoadAll<AudioClip>("Audio/Melodies"); }
void Awake() { snare = GetComponent<AudioSource> (); beat = FindObjectOfType<BeatMatcher> (); }
void Awake(){ beat = FindObjectOfType<BeatMatcher> (); rend = gameObject.GetComponent<Renderer> (); player = GameObject.FindGameObjectWithTag("Player"); }
private Vector2 lp ; // last finger position private void Awake() { m_Character = GetComponent<PlatformerCharacter2D>(); matcher = FindObjectOfType<BeatMatcher> (); }
void Awake(){ rend = gameObject.GetComponent<Renderer> (); beat = FindObjectOfType<BeatMatcher> (); }