void Awake() { instance = this; _currentBeat = 0; _beatList = new List <float[]>(); beats = new List <float>(); beatDurations = new List <float>(); _songMap = new Dictionary <string, Song>(); }
private void Start() { m_creator = BeatCreator.Instance; m_music = Game.Instance.GetComponent <AudioSource>(); m_rectTransform = GetComponent <RectTransform>(); m_timeMarkTransform = m_timeMark.GetComponent <RectTransform>(); Lift(); }
private void Awake() { TextAsset ta = Resources.Load("test") as TextAsset; lineData = ta.text.Split('\n'); //lineData = File.ReadAllLines("Assets/Resources/Lovely_Summer.txt"); bmsLoader = GameObject.Find("BmsLoader").GetComponent <BmsParser>(); beatCreator = GameObject.Find("BeatCreator").GetComponent <BeatCreator>(); bms = bmsLoader.getBms(); comboText.fontSize = 40; scoreText.fontSize = 40; }
private void Awake() { bms = gameObject.GetComponent <Bms>(); beatCreator = GameObject.Find("BeatCreator").GetComponent <BeatCreator>(); }