コード例 #1
0
 public override void buttonEventBase(GameObject gameObj)
 {
     base.buttonEventBase(gameObj);
     if (gameObj.name == "screenButton")
     {
         if (flag && beastEvolve != null)
         {
             BeastAttrWindow baw = UiManager.Instance.getWindow <BeastAttrWindow>();
             if (baw != null)
             {
                 baw.Initialize(beastEvolve.getBeast(), BeastAttrWindow.STOREVIEW);
                 baw.UpdateUI();
             }
             finishWindow();
             return;
         }
         //强制引导召唤女神后直接返回主界面,同事提前清空队伍缓存
         if (GuideManager.Instance.guideSid == 16006000)
         {
             ArmyManager.Instance.cleanAllEditArmy();
             GuideManager.Instance.doGuide();
             UiManager.Instance.openMainWindow();
             dialogCloseUnlockUI = false;
             finishWindow();
             return;
         }
         if (GuideManager.Instance.isDoesNotEqualStep(7001000) && GuideManager.Instance.isDoesNotEqualStep(12001000) && GuideManager.Instance.isDoesNotEqualStep(15001000))
         {
             GuideManager.Instance.doGuide();
         }
         if (GuideManager.Instance.isEqualStep(6004000) || GuideManager.Instance.isEqualStep(11004000) || GuideManager.Instance.isEqualStep(13008000) ||
             GuideManager.Instance.isEqualStep(7001000) || GuideManager.Instance.isEqualStep(12001000) || GuideManager.Instance.isEqualStep(15001000))
         {
             if (fatherWindow is MissionMainWindow)
             {
                 GameManager.Instance.playAnimationType = 1;
                 (fatherWindow as MissionMainWindow).nvshen();
             }
         }
         else if (tkflag && fatherWindow is MissionMainWindow)
         {
             (fatherWindow as MissionMainWindow).showEffectForHero(true);
         }
         else if (!tkflag && fatherWindow is MissionMainWindow)
         {
             (fatherWindow as MissionMainWindow).showEffectForHero(false);
         }
         finishWindow();
         if (UiManager.Instance.getWindow <MissionMainWindow> () != null && UiManager.Instance.getWindow <MissionMainWindow> ().gameObject.activeSelf)
         {
             UiManager.Instance.getWindow <MissionMainWindow> ().TweenerGroupIn();
         }
     }
 }
コード例 #2
0
ファイル: flyItemCtrl.cs プロジェクト: xiney1986/SDKProject
    public void Initialize(Texture image, BeastAttrWindow fatherWindow)
    {
        itemImage.mainTexture = image;
        this.fatherWindoww    = fatherWindow;
        transform.localScale  = Vector3.one;
        iTween.MoveTo(gameObject, iTween.Hash("position", transform.position + new Vector3(0, 0.3f, 0), "easetype", iTween.EaseType.easeInOutCubic, "time", 1f));
        iTween.ScaleTo(gameObject, iTween.Hash("scale", new Vector3(1.4f, 1.4f, 1.4f), "easetype", iTween.EaseType.easeInOutCubic, "time", 1f));
        Vector3 pos = new Vector3(fatherWindow.beastEffectPoint.position.x + Random.Range(-0.2f, 0.2f), fatherWindow.beastEffectPoint.position.y + Random.Range(0, 0.4f), fatherWindow.beastEffectPoint.position.z);

        iTween.MoveTo(gameObject, iTween.Hash("delay", 1.1f, "position", pos, "easetype", "easeInQuad", "time", 0.2f));
        iTween.ScaleTo(gameObject, iTween.Hash("delay", 1.1f, "scale", new Vector3(0.2f, 0.2f, 0.2f), "easetype", "easeInQuad", "oncomplete", "overr", "time", 0.2f));
        EffectManager.Instance.CreateEffect(transform, "Effect/UiEffect/SummonBeast2");
    }