private float cooldownReleaseTime; // The time when we can slam again. new void Start() { base.Start(); visualManager = GetComponent <BearVisualManager>(); if (useAnimationForLength) { length = animationClip.length; } }
private BearVisualManager visualManager;// The instance of BearVisualManager attached to the player character. new void Start() { base.Start(); visualManager = GetComponent <BearVisualManager>(); }
private BearVisualManager visualManager; // The BearVisualManager atatched to the player character. void Start() { slam = GetComponentInParent <Slam>(); visualManager = GetComponentInParent <BearVisualManager>(); }