public void GameStart() { gameControllerScript.gameStart = true; CatSelect.SetActive(false); PigSelect.SetActive(false); BearSelect.SetActive(false); PandaSelect.SetActive(false); background.SetActive(false); selectChar.SetActive(false); Logo.SetActive(false); scoreScript.score = 0; Plank.GetComponent <Rigidbody2D>().freezeRotation = false; projectileScriptv2.launched = true; GameStarter.SetActive(false); }
public void Replay() { CatSelect.SetActive(true); PigSelect.SetActive(true); BearSelect.SetActive(true); PandaSelect.SetActive(true); background.SetActive(true); selectChar.SetActive(true); Logo.SetActive(true); scoreText2.enabled = false; gameControllerScript.timeLeft = 60; ReplayButton.SetActive(false); Plank.GetComponent <Rigidbody2D>().rotation = 0f; Plank.GetComponent <Rigidbody2D>().freezeRotation = true; Plank.GetComponent <Rigidbody2D>().velocity = new Vector2(0, 0); /*gameControllerScript.gameStart = true; * gameControllerScript.timeLeft = 10; * gameControllerScript * ReplayButton.SetActive(false); */ }