protected override void Initialize() { _bearObject = GameObject.Find("Bear"); _bear = _bearObject.GetComponent <BearAttach>(); _honeyObject = GameObject.Find("Honey"); _honey = _honeyObject.GetComponent <HoneyAttach>(); _seObject = GameObject.Find("SEManager"); _se = _seObject.GetComponent <SoundEffectManager>(); }
protected override void Setting() { _bear_Object = GameObject.Find("Bear"); _bear = _bear_Object.GetComponent <BearAttach>(); base.Setting(); }
protected override void Initialize() { _bear_Object = GameObject.Find("Bear"); _bear = _bear_Object.GetComponent <BearAttach>(); base.Initialize(); }