public void Stop() { // Deacivate the hit towers beam. if (_HitBeamController) { _HitBeamController.DeactivateBeam(); } _HitBeamController = null; }
public void Stop() { // Deacivate the hit towers beam. if (_HitBeamController) { _HitBeamController.DeactivateBeam(); } _HitBeamController = null; }