コード例 #1
0
        public static bool ImportBattlefields(string fullPath)
        {
            var battlefield = new Battlefields.Serialized[battlefields.Length];

            for (int i = 0; i < battlefield.Length; i++)
            {
                battlefield[i] = new Battlefields.Serialized();
            }
            try
            {
                Do.Import(battlefield, fullPath + "\\" + "battlefield", "BATTLEFIELD", true);
            }
            catch
            {
                MessageBox.Show("One or more files not a battlefield data file.",
                                "LAZY SHELL", MessageBoxButtons.OK, MessageBoxIcon.Stop);
                return(false);
            }
            for (int i = 0; i < battlefield.Length; i++)
            {
                Tilesets[battlefields[i].Tileset]       = battlefield[i].Tileset;
                battlefields[i].GraphicSetA             = battlefield[i].GraphicSetA;
                battlefields[i].GraphicSetB             = battlefield[i].GraphicSetB;
                battlefields[i].GraphicSetC             = battlefield[i].GraphicSetC;
                battlefields[i].GraphicSetD             = battlefield[i].GraphicSetD;
                battlefields[i].GraphicSetE             = battlefield[i].GraphicSetE;
                PaletteSets[battlefields[i].PaletteSet] = battlefield[i].PaletteSet;
                battlefields[i].Index = i;
            }
            return(true);
        }
コード例 #2
0
        public static bool ImportBattlefield(int index, string fullPath)
        {
            var battlefield = new Battlefields.Serialized();

            try
            {
                battlefield = (Battlefields.Serialized)Do.Import(battlefield, fullPath);
            }
            catch
            {
                MessageBox.Show("File not a battlefield data file.",
                                "LAZY SHELL", MessageBoxButtons.OK, MessageBoxIcon.Stop);
                return(false);
            }
            Tilesets[battlefields[index].Tileset]       = battlefield.Tileset;
            battlefields[index].GraphicSetA             = battlefield.GraphicSetA;
            battlefields[index].GraphicSetB             = battlefield.GraphicSetB;
            battlefields[index].GraphicSetC             = battlefield.GraphicSetC;
            battlefields[index].GraphicSetD             = battlefield.GraphicSetD;
            battlefields[index].GraphicSetE             = battlefield.GraphicSetE;
            PaletteSets[battlefields[index].PaletteSet] = battlefield.PaletteSet;
            battlefields[index].Index = index;
            //
            return(true);
        }