public static void AddUnit(int id, int index) { RemoveUnit(Faction.Enemy, index); BattleUnitModel battleUnitModel = Singleton <StageController> .Instance.AddNewUnit(Faction.Enemy, id, index); UpdateUI(); battleUnitModel.OnRoundStartOnlyUI(); battleUnitModel.RollSpeedDice(); }
public static void Revive(int index) { BattleUnitModel battleUnitModel = BattleObjectManager.instance.GetTargetByIndex(index); battleUnitModel.Revive(battleUnitModel.MaxHp); battleUnitModel.breakDetail.RecoverBreak(battleUnitModel.breakDetail.GetDefaultBreakGauge()); battleUnitModel.view.EnableView(true); battleUnitModel.OnRoundStartOnlyUI(); battleUnitModel.RollSpeedDice(); }
public void ReturnToPassive() { Angelica.OnRoundStartOnlyUI(); Angelica.RollSpeedDice(); Angelica.view.charAppearance.ChangeMotion(ActionDetail.Default); this.owner.personalEgoDetail.AddCard(18700103); Active = this.owner.allyCardDetail; this.owner.allyCardDetail = Passive; this.owner.allyCardDetail.DrawCards(8); List <PassiveAbilityBase> list = this.owner.passiveDetail.PassiveList; PassiveAbilityBase active = list.Find((Predicate <PassiveAbilityBase>)(x => x is PassiveAbility_1870002)); PassiveAbilityBase passive = new PassiveAbility_1870003(this.owner, Angelica); list.Remove(active); list.Add(passive); typeof(BattleUnitPassiveDetail).GetField("_passiveList", AccessTools.all).SetValue((object)this.owner.passiveDetail, (object)list); }
public override void Init(BattleUnitModel self) { base.Init(self); if (LevelUped.Contains(self.UnitData)) { return; } List <BattleUnitModel> player = BattleObjectManager.instance.GetAliveList(Faction.Player); int level = 0; foreach (BattleUnitModel librarian in player) { level += librarian.emotionDetail.EmotionLevel; } level = level / player.Count; self.emotionDetail.SetEmotionLevel(level); self.cardSlotDetail.RecoverPlayPoint(self.cardSlotDetail.GetMaxPlayPoint()); self.OnRoundStartOnlyUI(); LevelUped.Add(self.UnitData); }
public override void OnUseInstance(BattleUnitModel unit, BattleDiceCardModel self, BattleUnitModel targetUnit) { new GameObject().AddComponent <SpriteFilter_Gaho>().Init("EmotionCardFilter/ThePriceOfSilence_Filter", false, 2f); SoundEffectPlayer.PlaySound("Creature/Clock_StopCard"); Battle.CreatureEffect.CreatureEffect original = Resources.Load <Battle.CreatureEffect.CreatureEffect>("Prefabs/Battle/CreatureEffect/New_IllusionCardFX/9_H/FX_IllusionCard_9_H_Silence"); if ((UnityEngine.Object)original != (UnityEngine.Object)null) { Battle.CreatureEffect.CreatureEffect creatureEffect = UnityEngine.Object.Instantiate <Battle.CreatureEffect.CreatureEffect>(original); creatureEffect.gameObject.transform.SetParent(SingletonBehavior <BattleManagerUI> .Instance.EffectLayer); creatureEffect.gameObject.transform.localPosition = new Vector3(0.0f, 0.0f, 0.0f); creatureEffect.gameObject.transform.localScale = new Vector3(1f, 1f, 1f); } base.OnUseInstance(unit, self, targetUnit); unit.bufListDetail.AddBuf(new EmotionCardAbility_silence3.SilenceStun()); unit.view.speedDiceSetterUI.DeselectAll(); unit.OnRoundStartOnlyUI(); unit.RollSpeedDice(); targetUnit.bufListDetail.AddBuf(new EmotionCardAbility_silence3.SilenceStun()); targetUnit.view.speedDiceSetterUI.DeselectAll(); targetUnit.OnRoundStartOnlyUI(); targetUnit.RollSpeedDice(); }
public void Revive() { List <BattleUnitModel> Dead = BattleObjectManager.instance.GetFriendlyAllList(this.owner.faction).FindAll((Predicate <BattleUnitModel>)(x => x.IsDead() == true)); Angelica = RandomUtil.SelectOne <BattleUnitModel>(Dead); BookModel puppet = new BookModel(Singleton <BookXmlList> .Instance.GetData(18710000)); Contingecy_Contract.Harmony_Patch.UnitBookId.Add(Angelica, Angelica.Book.GetBookClassInfoId()); Angelica.Book.SetHp(puppet.HP); Angelica.Book.SetBp(puppet.Break); Angelica.Book.SetSpeedDiceMax(puppet.SpeedMax); Angelica.Book.SetSpeedDiceMin(puppet.SpeedMin); Angelica.Book.SetResistHP(BehaviourDetail.Slash, puppet.GetResistHP(BehaviourDetail.Slash)); Angelica.Book.SetResistHP(BehaviourDetail.Penetrate, puppet.GetResistHP(BehaviourDetail.Penetrate)); Angelica.Book.SetResistHP(BehaviourDetail.Hit, puppet.GetResistHP(BehaviourDetail.Hit)); Angelica.Book.SetResistBP(BehaviourDetail.Slash, puppet.GetResistBP(BehaviourDetail.Slash)); Angelica.Book.SetResistBP(BehaviourDetail.Penetrate, puppet.GetResistBP(BehaviourDetail.Penetrate)); Angelica.Book.SetResistBP(BehaviourDetail.Hit, puppet.GetResistBP(BehaviourDetail.Hit)); Angelica.Book.GetType().GetField("_maxPlayPoint", AccessTools.all).SetValue(Angelica.Book, puppet.GetMaxPlayPoint()); Angelica.Book.ClassInfo.id = puppet.GetBookClassInfoId(); Angelica.view.ChangeSkin(puppet.GetCharacterName()); Angelica.view.ChangeHeight(250); Angelica.formation = Singleton <StageController> .Instance.GetCurrentStageFloorModel().GetFormationPosition(Angelica.index); Angelica.view.charAppearance.ChangeMotion(ActionDetail.Standing); Angelica.cardSlotDetail.LosePlayPoint(Angelica.cardSlotDetail.GetMaxPlayPoint()); Angelica.cardSlotDetail.RecoverPlayPoint(Angelica.cardSlotDetail.GetMaxPlayPoint()); Angelica.Revive(Angelica.Book.HP); List <DiceCardXmlInfo> Decklist = new List <DiceCardXmlInfo>(); foreach (int i in Singleton <DeckXmlList> .Instance.GetData(18710000).cardIdList) { Decklist.Add(ItemXmlDataList.instance.GetCardItem(i)); } Angelica.allyCardDetail.Init(Decklist); Angelica.allyCardDetail.DrawCards(8); Angelica.personalEgoDetail = new BattlePersonalEgoCardDetail(Angelica); Angelica.personalEgoDetail.Init(); Angelica.breakDetail.nextTurnBreak = false; Angelica.breakDetail.RecoverBreakLife(1, true); Angelica.bufListDetail.RemoveBufAll(); Angelica.bufListDetail.AddBuf(new BattleUnitBuf_AngelicaPuppet(this.owner)); Angelica.passiveDetail.PassiveList.Clear(); Angelica.turnState = BattleUnitTurnState.WAIT_CARD; Angelica.OnRoundStartOnlyUI(); Angelica.RollSpeedDice(); Angelica.view.EnableView(true); Angelica.view.StartEgoSkinChangeEffect("Character"); Angelica.moveDetail.ReturnToFormationByBlink(); List <PassiveAbilityBase> list1 = Angelica.passiveDetail.PassiveList; list1.Add(new PassiveAbility_1800000(Angelica)); list1.Add(new PassiveAbility_1870101(Angelica)); list1.Add(new PassiveAbility_1870102(Angelica, this.owner)); list1.Add(new PassiveAbility_1870103(Angelica)); typeof(BattleUnitPassiveDetail).GetField("_passiveList", AccessTools.all).SetValue((object)Angelica.passiveDetail, (object)list1); Contingecy_Contract.ContractAttribution.Inition.Remove(Angelica); Contingecy_Contract.ContractAttribution.Init(Angelica); int num = 0; foreach (BattleUnitModel battleUnitModel in BattleObjectManager.instance.GetList()) { SingletonBehavior <UICharacterRenderer> .Instance.SetCharacter(battleUnitModel.UnitData.unitData, num ++, renderRealtime : true); } RandomUtil.SelectOne <BattleUnitModel>(BattleObjectManager.instance.GetAliveList_opponent(this.owner.faction)).bufListDetail.AddBuf(new BattleUnitBuf_AttackTarget()); BattleObjectManager.instance.InitUI(); this.owner.personalEgoDetail.AddCard(18700103); Active = this.owner.allyCardDetail; this.owner.allyCardDetail = Passive; this.owner.allyCardDetail.DrawCards(8); List <PassiveAbilityBase> list2 = this.owner.passiveDetail.PassiveList; PassiveAbilityBase active = list2.Find((Predicate <PassiveAbilityBase>)(x => x is PassiveAbility_1870002)); PassiveAbilityBase passive = new PassiveAbility_1870003(this.owner, Angelica); list2.Remove(active); list2.Add(passive); typeof(BattleUnitPassiveDetail).GetField("_passiveList", AccessTools.all).SetValue((object)this.owner.passiveDetail, (object)list2); }