/// <summary> /// 添加材质特效和声音. /// </summary> /// <param name="owner">被添加特效和声音的单位</param> /// <param name="cdContainer">cd的容器, 该函数会检查并设置CD.</param> /// <param name="name">添加的类型(被击, 死亡等)</param> /// <param name="impactDamageType">impact的伤害类型</param> public static ErrorCode AddMaterialBehaviour(BattleUnit owner, HitMaterialEffectCdContainer cdContainer, MaterialBehaviourDef name, ImpactDamageType impactDamageType, float dir ) { // 无效的伤害类型. if (impactDamageType >= ImpactDamageType.Count) { return(ErrorCode.Succeeded); } // CD中, 只有被击的材质特效有CD, 死亡材质特效没有CD. if (name == MaterialBehaviourDef.OnMaterialBeHit && cdContainer.IsCoolingDown(impactDamageType)) { return(ErrorCode.CoolingDown); } uint materialID = owner.GetMaterialResourceID(); if (materialID == uint.MaxValue) { ErrorHandler.Parse(ErrorCode.ConfigError, owner.dbgGetIdentifier() + " 没有材质!"); return(ErrorCode.ConfigError); } MaterialTableItem material = DataManager.MaterialTable[materialID] as MaterialTableItem; if (material == null) { SkillUtilities.ResourceNotFound("material", materialID); return(ErrorCode.ConfigError); } if (name == MaterialBehaviourDef.OnMaterialBeHit) { cdContainer.StartCd(impactDamageType); } MaterialItem item = material.items[(int)impactDamageType]; uint effectID = uint.MaxValue; uint sound = uint.MaxValue; string bindpoint = ""; switch (name) { case MaterialBehaviourDef.OnMaterialBeHit: effectID = item.hitEffect; bindpoint = material.hitEffectBindpoint; sound = item.sound; // 被击材质特效在被击者身上播放. /* SkillClientBehaviour.AddEffect2Object(owner, effectID, bindpoint, dir);*/ if (string.IsNullOrEmpty(bindpoint)) { SkillClientBehaviour.AddSceneEffect(effectID, owner.GetPosition(), dir); } else { SkillClientBehaviour.AddEffect2Object(owner, effectID, bindpoint, dir); } break; case MaterialBehaviourDef.OnMaterialDie: effectID = item.deathEffect; bindpoint = material.deathEffectBindpoint; if (string.IsNullOrEmpty(bindpoint)) { SkillClientBehaviour.AddSceneEffect(effectID, owner.GetPosition(), dir); } else { SkillClientBehaviour.AddEffect2Object(owner, effectID, bindpoint, dir); } break; default: break; } if (sound != uint.MaxValue) { SkillClientBehaviour.PlaySound(sound); } return(ErrorCode.Succeeded); }