public AttackData(MechaComponentInfo attackerMCI, MechaComponent hitterMcb, int decHp, BattleTipType battleTipType, int elementType, int elementHp) { AttackerMCI = attackerMCI; HitterMCB = hitterMcb; DecHp = decHp; BattleTipType = battleTipType; ElementType = elementType; ElementHP = elementHp; }
public UIBattleTipInfo(uint hitMcbGuid, BattleTipType battleTipType, AttackerType attackerType, int diffHp, int elementHp, float scale, int elementType, string spriteImagePath, Vector3 startPos, Vector2 offset, Vector2 randomRange, float disappearTime) { HitMCB_GUID = hitMcbGuid; BattleTipType = battleTipType; AttackerType = attackerType; DiffHP = diffHp; ElementHP = elementHp; Scale = scale; ElementType = elementType; SpriteImagePath = spriteImagePath; StartPos = startPos; Offset = offset; RandomRange = randomRange; DisappearTime = disappearTime; }
private AttackerType GetAttackerType(MechaInfo attacker, MechaInfo hitter, BattleTipType battleTipType) { //不走攻击类型判定 if ((int)battleTipType > (int)BattleTipType.NoAttackSeparate) { return(AttackerType.None); } if (attacker != null) { //主角 if (attacker.IsPlayer) { if (hitter.IsPlayer) { return(AttackerType.LocalPlayerSelfDamage); } else { return(AttackerType.LocalPlayer); } } //同个阵营 if (hitter != null && attacker.IsFriend(hitter)) { return(AttackerType.NoTip); } //队友 if (attacker.IsMainPlayerFriend()) { return(AttackerType.Team); } //敌人 if (hitter != null && attacker.IsOpponent(hitter)) { return(AttackerType.Enemy); } } return(AttackerType.None); }
private void HandleCommonTip(uint mcGUID, BattleTipType battleTipType) { if (!EnableUIBattleTip) { return; } if ((int)battleTipType >= (int)BattleTipType.FollowDummySeparate) { return; } AttackerType attackerType = AttackerType.None; MechaComponent mc_owner = ClientBattleManager.Instance.FindMechaComponent(mcGUID); if (ClientBattleManager.Instance.PlayerMecha != null && mc_owner != null) { attackerType = GetAttackerType(mc_owner.Mecha.MechaInfo, ClientBattleManager.Instance.PlayerMecha.MechaInfo, battleTipType); } if (attackerType == AttackerType.NoTip) { return; } UIBattleTipInfo info = new UIBattleTipInfo( 0, battleTipType, attackerType, 0, 0, 0.13f, 0, "", mc_owner.transform.position + Vector3.up * 1f, Vector2.zero, Vector2.one, 0.5f); CreateTip(info); }