public ActionResult Index(int attackerId, int targetId) { Player attacker = Player.Find(attackerId); Player target = Player.Find(targetId); Dictionary <string, object> model = new Dictionary <string, object>(); model.Add("user", attacker); model.Add("enemy", target); List <string> battleMsg = new List <string>(); model.Add("msg", battleMsg); battleMsg.Add(target.GetName() + ": " + BattleText.Find(target.GetFlavorId()).GetStart()); if (target.GetAgility() > attacker.GetAgility()) { battleMsg.Add(Player.RandomAttack(target, attacker)); } if (attacker.GetHPRemaining() <= 0) { Player.DeleteAll(); BattleText.DeleteAll(); return(RedirectToAction("Index", "Home"));; } return(View("Index", model)); }
public static int GetInputValueHandlingExceptions(int factor, int minValue, int maxValue) { int selectedValue = 0; try { selectedValue = Int16.Parse(StoryText.GetInputValue()); } catch (FormatException ex) { BattleText.SelectValueHandlingExceptionsText(); selectedValue = GetInputValueHandlingExceptions(factor, minValue, maxValue); } catch (Exception ex) { Console.WriteLine(ex.Message); } if (selectedValue > maxValue) { StoryText.EnterAValueFromTheMaximumToTheMinimumText(minValue, maxValue); selectedValue = GetInputValueHandlingExceptions(factor, minValue, maxValue); } if (selectedValue < minValue) { StoryText.EnterAValueFromTheMaximumToTheMinimumText(minValue, maxValue); selectedValue = GetInputValueHandlingExceptions(factor, minValue, maxValue); } return(selectedValue - factor); }
public void ShowDamageText(CharData character, int value, TextType type) { BattleText currentText = GetDamageText(); if (currentText == null) { return; } currentText.transform.position = character.charView.transform.position; currentText.transform.position += new Vector3(Random.Range(-floatX, floatX), Random.Range(-floatY, floatY)); currentText.SetText(value.ToString()); if (type == TextType.Damage) { currentText.SetColor(damageColor1, damageColor2); } else if (type == TextType.Heal) { currentText.SetColor(healColor1, healColor2); } else if (type == TextType.Armor) { currentText.SetColor(armorColor1, armorColor2); } currentText.OpenText(closeTime); currentText.transform.SetAsLastSibling(); currentText.transform.DOPunchScale(new Vector3(1.2f, 1.2f, 1), 0.5f, 5, 1.3f); }
public void AddBattleTextSprite(BattleText bt) { GameObject tmp = GameObject.CreatePrimitive(PrimitiveType.Plane); tmp.name = "_BattleTextSprite"; BattleTextSprite sprite = (BattleTextSprite)tmp.AddComponent("BattleTextSprite"); sprite.battleText = bt; this.AddSprite(sprite); }
private void Attack(Hero atacker, Hero enemy) { Weapon weapon = atacker.Inventory[0] as Weapon; if (weapon != null && atacker.Durability > 0) { if (enemy.Durability < weapon.Hardness) { enemy.Durability -= weapon.Damage; BattleText.BattleStats(weapon, enemy); if (enemy.Durability == 0) { enemy.Life -= weapon.Damage; } if (enemy.Life <= 0) { BattleText.OpponentDefeated(); enemy.IsLife = false; } atacker.HeroDurabilityDownUp(durabilityDown, 0); BattleText.BattleDurabilityDown(atacker); } else { BattleText.TheWeaponDoesNotHurt(); weapon.Hardness--; BattleText.StateOfArms(weapon); if (weapon.Hardness <= 0) { heroes[j].Inventory[0] = null; BattleText.WeaponDestroyed(weapon); } } } else { if (atacker.Durability == 0) { BattleText.DurabilityDownZero(atacker); } if (weapon == null) { BattleText.NoWeapon(); } } if (!enemy.IsLife) { enemies.Remove(enemy); } }
public IEnumerator Do() { //暗転を解除 yield return(StartCoroutine(SceneFader.FadeSceneIn())); //遭遇メッセージを表示 yield return(StartCoroutine(BattleMessage.GetWindow().ShowAuto(BattleText.Get("BattleStart")))); yield break; }
void Start() { this.enemy = GetComponent <EnemyParams>(); this.player = GetComponent <PlayerParams>(); this.enemyCurrentHP = this.enemy.hp; this.playerCurrentHP = this.player.hp; this.enemyObject = GameObject.Find("Enemy"); this.enemyObject.GetComponent <SpriteRenderer>().sprite = this.enemy.CharacterSprite; this.battlelog = GameObject.Find("BattleLog"); this.battleText = GetComponent <BattleText>(); this.activatedActionList = new bool[this.enemy.routineList.Length]; this.SetBattleLog(this.battleText.BattleStart); }
public void SpawnText() { UpdateLog("SpawnText"); GameObject newObject = GameObject.Instantiate(prefab); newObject.transform.position = Vector3.zero; BattleText text = newObject.GetComponent <BattleText>(); text.text = "10000"; text.Play(() => { AppendLog("End of Animation"); }); }
public ActionResult UpdateStat(int id, int statId) { Player foundPlayer = Player.Find(id); if (statId == 0) { foundPlayer.SetLuck(foundPlayer.GetLuck() + 1); } else if (statId == 1) { foundPlayer.SetAgility(foundPlayer.GetAgility() + 1); } else if (statId == 2) { foundPlayer.SetIntelligence(foundPlayer.GetIntelligence() + 1); } else if (statId == 3) { foundPlayer.SetStrength(foundPlayer.GetStrength() + 1); } foundPlayer.Update(); if (Player.GetEnemies().Count == 0) { Player michaelJordan = new Player("Michael Jordan", 50, 50, 8, 8, 8, 8); michaelJordan.Save(); BattleText t1 = new BattleText( "I see you have destroyed my goblins. However you will never defeat me!!!!", "Your skull will make a superb addition to my collection", "Man I really snapped. You did good buddy!!" ); t1.Save(); michaelJordan.SetFlavorId(t1.GetId()); Dictionary <string, object> mjmodel = new Dictionary <string, object>(); mjmodel.Add("user", foundPlayer); mjmodel.Add("enemy", michaelJordan); return(View("Final", mjmodel)); } return(RedirectToAction("Index", "Court")); }
public List <Hero> Initialize() { BattleText.BattleStart(); Console.Clear(); do { durabilityDown++; j = randomAttack.Next(0, heroes.Count); Weapon weapon = heroes[j].Inventory[0] as Weapon; StoryText.SetColor(ConsoleColor.Green); if (weapon.Hardness <= 0) { Console.WriteLine(); StoryText.HeroColorText(heroes[j]); BattleText.InformationWeaponDestroyed(); } else { BattleText.PresentationOfAttacker(heroes[j]); if (j == 0) { BattleText.PresentationEnemies(enemies); } else { BattleText.CompanionAtackEnemyPresentation(enemies); } if (j == 1) { selectedEnemy = randomAttack.Next(0, enemies.Count); BattleText.HeroRandomAttack(heroes, enemies, j, selectedEnemy); } else { Console.SetCursorPosition(0, 25); BattleText.SelectEnemyNumber(); selectedEnemy = GameCore.GetInputValueHandlingExceptions(1, 0, 2); } Attack(heroes[j], enemies[selectedEnemy]); StoryText.ResetColor(); if (enemies.Count > 0) { i = randomAttack.Next(0, enemies.Count); var heroesNumber = randomAttack.Next(0, heroes.Count); BattleText.RandomEnemyAttack(heroes, enemies, j, i); Console.ForegroundColor = ConsoleColor.Red; Weapon weaponEn = enemies[i].Inventory[0] as Weapon; BattleText.PresentationOfAttacker(enemies[i]); Attack(enemies[i], heroes[heroesNumber]); //StoryText.SelectWayDisplayDelay(4); Console.Clear(); if (!heroes[heroesNumber].IsLife) { if (heroes[heroesNumber] == heroes[0]) { mainHeroLive = false; } } Console.ResetColor(); } } } while (enemies.Count > 0 && mainHeroLive); return(heroes); }
public ActionResult Attack(int attackerId, int targetId, int attackMove) { Player attacker = Player.Find(attackerId); Player target = Player.Find(targetId); Dictionary <string, object> model = new Dictionary <string, object>(); model.Add("user", attacker); model.Add("enemy", target); List <string> battleMsg = new List <string>(); model.Add("msg", battleMsg); int halfHealth = target.GetHPTotal() / 2; int currentHealth = target.GetHPRemaining(); string attackMsg = ""; if (attackMove == 0) { attackMsg = Player.AttackShoot(attacker, target); } else if (attackMove == 1) { attackMsg = Player.AttackTimeOut(attacker); } else if (attackMove == 2) { attackMsg = Player.AttackDunk(attacker, target); } else if (attackMove == 3) { attackMsg = Player.AttackZoneDefense(attacker, target); } battleMsg.Add(attackMsg); if (target.GetHPRemaining() <= 0) { if (Player.GetEnemies().Count == 1 && target.GetName() == "Michael Jordan") { target.Delete(); return(View("Win")); } battleMsg.Add(target.GetName() + ": " + BattleText.Find(target.GetFlavorId()).GetEnd()); target.Delete(); return(View("EndBattle", model)); } else if (currentHealth > halfHealth && target.GetHPRemaining() <= halfHealth) { battleMsg.Add(target.GetName() + ": " + BattleText.Find(target.GetFlavorId()).GetMid()); } battleMsg.Add(Player.RandomAttack(target, attacker)); if (attacker.GetHPRemaining() <= 0) { Player.DeleteAll(); return(View("Lose")); } return(View("Index", model)); }
void Awake() { S = this; }
public ActionResult CreatePlayer() { string name = Request.Form["name"]; int agility; int intel; int strength; int luck; if (!int.TryParse(Request.Form["agility"], out agility)) { agility = 0; } if (!int.TryParse(Request.Form["intel"], out intel)) { intel = 0; } if (!int.TryParse(Request.Form["strength"], out strength)) { strength = 0; } if (!int.TryParse(Request.Form["luck"], out luck)) { luck = 0; } if (agility == 0 && intel == 0 && strength == 0 && luck == 0) { Player newPlayer = new Player(name, 20, 20); newPlayer.SetAllegience(true); newPlayer.Save(); } else { Player newPlayer = new Player(name, 20, 20, agility, intel, strength, luck); newPlayer.SetAllegience(true); newPlayer.SetX(0); newPlayer.SetY(6); newPlayer.Save(); } Player enemy1 = new Player("Kayla", 20, 20); enemy1.SetX(6); enemy1.SetY(2); Player enemy2 = new Player("Frank", 20, 20); enemy2.SetX(12); enemy2.SetY(5); Player enemy3 = new Player("Cam", 20, 20); enemy3.SetX(18); enemy3.SetY(7); Player enemy4 = new Player("Nico", 20, 20); enemy4.SetX(8); enemy4.SetY(2); Player enemy5 = new Player("Johnny", 20, 20); enemy5.SetX(16); enemy5.SetY(4); enemy1.Save(); enemy2.Save(); enemy3.Save(); enemy4.Save(); enemy5.Save(); BattleText t1 = new BattleText( "This is gonna be a SLAM DUNK!", "Im just gettin warmed up!", "Im sorry Michael. Ive let you down..." ); t1.Save(); BattleText t2 = new BattleText( "I dont know if I can beat you, but Ill do my best!", "This isnt going well...", "Well at least I tried." ); t2.Save(); BattleText t3 = new BattleText( "Check out these sweet moves!!", "Im a second half player...", "* walks away angrily *" ); t3.Save(); Random rnd = new Random(); List <int> texts = BattleText.GetIds(); enemy1.SetFlavorId(texts[rnd.Next(texts.Count)]); enemy2.SetFlavorId(texts[rnd.Next(texts.Count)]); enemy3.SetFlavorId(texts[rnd.Next(texts.Count)]); enemy4.SetFlavorId(texts[rnd.Next(texts.Count)]); enemy5.SetFlavorId(texts[rnd.Next(texts.Count)]); return(RedirectToAction("Index", "Court")); }
public ActionResult CreatePlayerForm() { Player.DeleteAll(); BattleText.DeleteAll(); return(View()); }
public Hero LoadLevel3(Hero hero, Hero hero2) { int direction; TheBeginningOfTheLevel("3"); StoryText.HeroCondition(hero); #region BodyLevel Level3Text.TwoExitsFromTheCave(); Console.WriteLine(); Level3Text.SimpleRoadSelection(); direction = GameCore.GetInputValueHandlingExceptions(0, 1, 2); do { if (direction == 1) { Console.WriteLine(); Level3Text.MeetingOfACompanion(hero2); StoryText.SelectWayDisplayDelay(4); hero.Inventory[0] = new Weapon(2, 15, 5, "Stick"); CreateScene.LoadScene("Level3StickScene"); StoryText.HeroCondition(hero2); #region CreatingHeroesAndEnemies List <Hero> heroes = new List <Hero>(); heroes.Add(hero); heroes.Add(hero2); List <Hero> enemy = new List <Hero>() { new Hero() { HeroID = 3, Durability = 10, IsLife = true, Name = "Ogr 1", Life = 2, Inventory = new Weapon[] { new Weapon(1, 5, 1, "Arm") } }, new Hero() { HeroID = 4, Durability = 10, IsLife = true, Name = "Ogr 2", Life = 2, Inventory = new Weapon[] { new Weapon(1, 5, 1, "Arm") } } }; #endregion CreatingHeroesAndEnemies Battle battle = new Battle(heroes, enemy); heroes = battle.Initialize(); if (hero.IsLife) { hero.LevelEnd = true; BattleText.VictoryInBattle(); Console.ReadKey(); } } else { Level3Text.KilledByAnAnimal(); hero.IsLife = false; StoryText.SelectWayDisplayDelay(4); } } while (hero.IsLife && !hero.LevelEnd); return(hero); #endregion BodyLevel }