// Start is called before the first frame update void Start() { battleSystemFossil = GameObject.FindGameObjectWithTag("BattleSystem").GetComponent <BattleSystemFossil>(); Button btn = this.GetComponent <Button>(); btn.onClick.AddListener(delegate { battleSystemFossil.EnemySelect(this.gameObject); }); }// Grabs the BattleSystem script and assigns it to the empty variable battleSystemFossil
// Start is called before the first frame update void Start() { battleSystemFossil = GameObject.FindGameObjectWithTag("BattleSystem").GetComponent <BattleSystemFossil>(); playerStats = GameObject.Find("Player (1)").GetComponent <UnitStats>(); cameraShake = this.gameObject.GetComponent <CameraShake>(); }// Grabs the BattleSystem script and assigns it to the empty variable battleSystemFossil, also sets enemy ID
void Start() { battleSystemFossil = GameObject.FindGameObjectWithTag("BattleSystem").GetComponent <BattleSystemFossil>(); enemyGlow = gameObject.transform.GetChild(0).GetChild(1).gameObject.GetComponent <Image>(); targetSelect = gameObject.transform.GetChild(1).gameObject.GetComponent <Image>(); }