コード例 #1
0
    public void GetTargetDetails()
    {
        myAttack.attacker = troop.name;

        myAttack.attackObject = this.gameObject;

        myAttack.targetObject = BS.activeTroop2;

        BS.GetCurrentAction(myAttack);

        curState = actionStates.Waiting;
    }
コード例 #2
0
    public void GetTargetDetails()
    {
        myAttack.attacker = troop.name;

        myAttack.attackObject = this.gameObject;

        myAttack.targetObject = BS.activeTroop1;

        BS.GetCurrentAction(myAttack);

        curState = actionStates.Waiting;

        if (myAttack.targetObject.GetComponent <PlayerOneStates> ().troop.TargetType != troop.TargetType)
        {
        }
    }