public void GetTargetDetails() { myAttack.attacker = troop.name; myAttack.attackObject = this.gameObject; myAttack.targetObject = BS.activeTroop2; BS.GetCurrentAction(myAttack); curState = actionStates.Waiting; }
public void GetTargetDetails() { myAttack.attacker = troop.name; myAttack.attackObject = this.gameObject; myAttack.targetObject = BS.activeTroop1; BS.GetCurrentAction(myAttack); curState = actionStates.Waiting; if (myAttack.targetObject.GetComponent <PlayerOneStates> ().troop.TargetType != troop.TargetType) { } }