// Use this for initialization void Start() { //インスタンス取得 mState = BattleSelectState.Instance; mState1 = BattleAutoState.Instance; mBattleStateDataSinglton = BattleStateDataSinglton.Instance; mBattleStateDataSinglton.BattleStateMode = BattleStateDataSinglton.eBattleState.eBattleState_Select; mEnemyGraphicController.ShowEnemy(); mState._Start(); }
// Use this for initialization public void _Start() { //インスタンス取得 mCharacterDataSingleton = CharacterDataSingleton.Instance; mCharacterStatusController = CharacterStatusController.Instance; mEnemiesDataSingleton = EnemiesDataSingleton.Instance; //戦闘状態データ mBattleStateDataSingleton = BattleStateDataSinglton.Instance; //データ初期化 mCharacterDataSingleton.SetBattleCharacterObject(); //UI表示 mCharacterStatusController.ShowCharacterStatus(); TurnStart(); }