void HandleOnSetPlayerBattleAction(BattleSoloPlayerActionManager.PlayerAction p_playerAction, ShipGun p_foeShipGun) { if (playerShipManager.selectedShipGun.selectionStatus == ShipGun.SelectionStatus.IDLE) { BattleSoloBattleManager.BattleTurnInfo __battleTurnInfo = new BattleSoloBattleManager.BattleTurnInfo(battleManager.actionIdGiver, p_playerAction, new object[2]{ playerShipManager.selectedShipGun, p_foeShipGun }); battleManager.SetPlayerBattleAction(__battleTurnInfo, playerShipManager.GetTotalActionsBonus() + _startActionsAvaliable); } }
void HandleOnSetPlayerBattleAction(BattleSoloPlayerActionManager.PlayerAction p_playerAction, ShipGun p_foeShipGun) { if (playerShipManager.selectedShipGun.selectionStatus == ShipGun.SelectionStatus.IDLE) { BattleSoloBattleManager.BattleTurnInfo __battleTurnInfo = new BattleSoloBattleManager.BattleTurnInfo(battleManager.actionIdGiver, p_playerAction, new object[2] { playerShipManager.selectedShipGun, p_foeShipGun }); battleManager.SetPlayerBattleAction(__battleTurnInfo, playerShipManager.GetTotalActionsBonus() + _startActionsAvaliable); } }