コード例 #1
0
ファイル: BattleSolo.cs プロジェクト: Search707/TCC
    void HandleOnSetPlayerBattleAction(BattleSoloPlayerActionManager.PlayerAction p_playerAction, ShipGun p_foeShipGun)
    {
        if (playerShipManager.selectedShipGun.selectionStatus == ShipGun.SelectionStatus.IDLE)
        {
            BattleSoloBattleManager.BattleTurnInfo __battleTurnInfo = new BattleSoloBattleManager.BattleTurnInfo(battleManager.actionIdGiver, p_playerAction, new object[2]{
                playerShipManager.selectedShipGun,
                p_foeShipGun
            });

            battleManager.SetPlayerBattleAction(__battleTurnInfo, playerShipManager.GetTotalActionsBonus() + _startActionsAvaliable);
        }
    }
コード例 #2
0
ファイル: BattleSolo.cs プロジェクト: Search707/TCC
    void HandleOnSetPlayerBattleAction(BattleSoloPlayerActionManager.PlayerAction p_playerAction, ShipGun p_foeShipGun)
    {
        if (playerShipManager.selectedShipGun.selectionStatus == ShipGun.SelectionStatus.IDLE)
        {
            BattleSoloBattleManager.BattleTurnInfo __battleTurnInfo = new BattleSoloBattleManager.BattleTurnInfo(battleManager.actionIdGiver, p_playerAction, new object[2] {
                playerShipManager.selectedShipGun,
                p_foeShipGun
            });

            battleManager.SetPlayerBattleAction(__battleTurnInfo, playerShipManager.GetTotalActionsBonus() + _startActionsAvaliable);
        }
    }