/// <summary> /// パーティメンバー個別へのダメージ演出(エフェクト再生) /// </summary> /// <param name="member_index"></param> /// <param name="effect_prefab"></param> public void setDamageEffectMember(GameObject effect_prefab, BattleSceneUtil.MultiInt damage_target) { if (effect_prefab == null) { return; } if (BattleParam.IsKobetsuHP == false) { if (damage_target.getValue(GlobalDefine.PartyCharaIndex.MAX) > 0) { setDamageEffectParty(effect_prefab); } return; } for (int idx = 0; idx < damage_target.getMemberCount(); idx++) { int dmg_target = damage_target.getValue((GlobalDefine.PartyCharaIndex)idx); if (dmg_target > 0) { EffectManager.Instance.playEffect(effect_prefab, Vector3.zero, Vector3.zero, m_MemberEffectTrans[idx], null, 1.0f); } } }
/// <summary> /// パーティメンバー個別へのダメージ演出(ダメージ数値) /// </summary> /// <param name="member_index"></param> /// <param name="effect_prefab"></param> public void setDamageValueMember(MasterDataDefineLabel.ElementType damage_element, BattleSceneUtil.MultiInt damage_value, BattleSceneUtil.MultiInt damage_target) { if (BattleParam.IsKobetsuHP == false) { return; } for (int idx = 0; idx < damage_value.getMemberCount(); idx++) { int dmg_target = damage_target.getValue((GlobalDefine.PartyCharaIndex)idx); if (dmg_target > 0) { int dmg_value = damage_value.getValue((GlobalDefine.PartyCharaIndex)idx); EDAMAGE_TYPE damage_type = EDAMAGE_TYPE.eDAMAGE_TYPE_NORMAL; if (damage_element != MasterDataDefineLabel.ElementType.NONE) { CharaOnce chara_once = BattleParam.m_PlayerParty.getPartyMember((GlobalDefine.PartyCharaIndex)idx, CharaParty.CharaCondition.EXIST); if (chara_once != null) { damage_type = InGameUtilBattle.GetSkillElementAffinity(damage_element, chara_once.m_CharaMasterDataParam.element); } } DrawDamageManager.showDamage(m_MemberHPTrans[idx], dmg_value, damage_type, 3.0f, getInterfaceExtentionRate() * INTERFACE_EXTENTION_DAMAGE_VALUE_OFFSET_Y + 0.14f, 2.0f); } } }
// Update is called once per frame void Update() { if (BattleParam.IsKobetsuHP && BattleParam.m_PlayerParty != null) { BattleSceneUtil.MultiInt damage_value = BattleParam.m_PlayerParty.getDispDamageValue(); BattleSceneUtil.MultiInt damage_target = BattleParam.m_PlayerParty.getDispDamageTarget(); MasterDataDefineLabel.ElementType damage_element = BattleParam.m_PlayerParty.getDispDamageElement(); BattleSceneUtil.MultiInt heal_value = BattleParam.m_PlayerParty.getDispRecoveryValue(); // ダメージ表示 setDamageValueMember(damage_element, damage_value, damage_target); // SP回復or消費 if (m_SP != BattleParam.m_PlayerParty.m_PartyTotalSP) { m_IsSpChangeEffect = true; } m_SP = BattleParam.m_PlayerParty.m_PartyTotalSP; if (m_IsSpChangeEffect) { if (BattleSkillCutinManager.Instance.isRunning() == false) { EffectManager.Instance.playEffect(SceneObjReferGameMain.Instance.m_EffectPrefab.m_Heal_SP, Vector3.zero, Vector3.zero, m_PartySP.transform, null, 1.0f); m_IsSpChangeEffect = false; } } for (int idx = 0; idx < (int)GlobalDefine.PartyCharaIndex.MAX; idx++) { // HP回復 if (heal_value != null) { Transform chara_hp_trans = m_MemberHPTrans[idx]; int hp_delta = heal_value.getValue((GlobalDefine.PartyCharaIndex)idx); if (hp_delta > 0) { DrawDamageManager.showDamage(chara_hp_trans, hp_delta, EDAMAGE_TYPE.eDAMAGE_TYPE_HEAL, 3.0f, getInterfaceExtentionRate() * INTERFACE_EXTENTION_DAMAGE_VALUE_OFFSET_Y - 0.65f); setEffectHeal((GlobalDefine.PartyCharaIndex)idx); } } } } }
// Update is called once per frame void Update() { if (BattleParam.m_PlayerParty != null && BattleParam.isActiveBattle()) { BattleSceneUtil.MultiInt damage_value = BattleParam.m_PlayerParty.getDispDamageValue(); BattleSceneUtil.MultiInt heal_value = BattleParam.m_PlayerParty.getDispRecoveryValue(); if (BattleParam.m_PlayerParty.m_HPCurrent.getValue(GlobalDefine.PartyCharaIndex.MAX) != m_PartyHp || BattleParam.m_PlayerParty.m_HPMax.getValue(GlobalDefine.PartyCharaIndex.MAX) != m_PartyHpMax ) { m_PartyHp = BattleParam.m_PlayerParty.m_HPCurrent.getValue(GlobalDefine.PartyCharaIndex.MAX); m_PartyHpMax = BattleParam.m_PlayerParty.m_HPMax.getValue(GlobalDefine.PartyCharaIndex.MAX); if (m_PartyHpObject != null) { TextMesh text_mesh = m_PartyHpObject.GetComponent <TextMesh>(); if (text_mesh != null) { text_mesh.text = "HP:" + m_PartyHp.ToString() + "/" + m_PartyHpMax.ToString(); } } } if (damage_value != null) { int hp_delta = damage_value.getValue(GlobalDefine.PartyCharaIndex.MAX); if (hp_delta > 0) { DrawDamageManager.showDamage(m_PartyHpDamageLocale.transform, hp_delta, EDAMAGE_TYPE.eDAMAGE_TYPE_WEEK); } } if (heal_value != null) { int hp_delta = heal_value.getValue(GlobalDefine.PartyCharaIndex.MAX); if (hp_delta > 0) { DrawDamageManager.showDamage(m_PartyHpDamageLocale.transform, hp_delta, EDAMAGE_TYPE.eDAMAGE_TYPE_HEAL); EffectManager.Instance.playEffect(SceneObjReferGameMain.Instance.m_EffectPrefab.m_Heal_03, new Vector3(2.0f * 0.05f, -0.9609375f * 0.05f, 0.0f), Vector3.zero, m_PartyHpObject.transform, null, 0.15f); } } if (BattleParam.m_PlayerParty.m_PartyTotalSP != m_PartySp || BattleParam.m_PlayerParty.m_PartyTotalSPMax != m_PartySpMax ) { int old_sp = m_PartySp; m_PartySp = BattleParam.m_PlayerParty.m_PartyTotalSP; m_PartySpMax = BattleParam.m_PlayerParty.m_PartyTotalSPMax; if (m_PartySpObject != null) { TextMesh text_mesh = m_PartySpObject.GetComponent <TextMesh>(); if (text_mesh != null) { text_mesh.text = "SP:" + m_PartySp.ToString() + "/" + m_PartySpMax.ToString(); } if (m_PartySp > old_sp) { EffectManager.Instance.playEffect(SceneObjReferGameMain.Instance.m_EffectPrefab.m_Heal_SP, new Vector3(2.0f * 0.05f, -0.4f * 0.05f, 0.0f), Vector3.zero, m_PartySpObject.transform, null, 0.125f); } } } // パーティ状態異常 { Transform ailment_object = transform.Find("PartyAilment"); if (ailment_object != null) { InGameAilmentIcon ailment_icon = ailment_object.GetComponent <InGameAilmentIcon>(); if (ailment_icon != null) { StatusAilmentChara ailment_info = BattleParam.m_PlayerParty.m_Ailments.getAilment(GlobalDefine.PartyCharaIndex.MAX); ailment_icon.SetStatus(ailment_info); } } } bool is_control = false; if (BattleParam.getBattlePhase() == BattleParam.BattlePhase.INPUT) { is_control = true; } // ヒーロースキル発動ボタン { Transform hero_skill_button_trans = transform.Find("Canvas/ButtonHeroSkill"); if (hero_skill_button_trans != null) { Button button = hero_skill_button_trans.GetComponent <Button>(); if (button != null) { bool is_button_enable = (is_control && BattleParam.m_PlayerParty.m_BattleHero.checkHeroSkillTurn()); button.interactable = is_button_enable; Transform btn_txt = hero_skill_button_trans.Find("Text"); if (btn_txt != null) { Text txt = btn_txt.GetComponent <Text>(); if (txt != null) { txt.text = BattleParam.m_PlayerParty.m_BattleHero.getSkillTurn().ToString() + "/HERO"; } } } } } GlobalDefine.PartyCharaIndex provoke_target = BattleParam.m_PlayerParty._getProvokeTarget(); for (int idx = 0; idx < (int)GlobalDefine.PartyCharaIndex.MAX; idx++) { string chara_name = ""; int chara_id = 0; int link_chara_id = 0; string hp_text = ""; string skill_name = ""; bool is_active_skill_button = false; CharaOnce chara_once = BattleParam.m_PlayerParty.getPartyMember((GlobalDefine.PartyCharaIndex)idx, CharaParty.CharaCondition.EXIST); bool is_alive = false; if (chara_once != null) { MasterDataParamChara chara_master = chara_once.m_CharaMasterDataParam; int hp = BattleParam.m_PlayerParty.m_HPCurrent.getValue((GlobalDefine.PartyCharaIndex)idx); float hp_rate = hp / (float)BattleParam.m_PlayerParty.m_HPMax.getValue((GlobalDefine.PartyCharaIndex)idx); string hp_color = "white"; if (hp_rate >= 0.5f) { hp_color = "white"; is_alive = true; } else if (hp_rate >= 0.2f) { hp_color = "yellow"; is_alive = true; } else if (hp_rate > 0.0f) { hp_color = "red"; is_alive = true; } else { hp_color = "#808080"; } // キャラ名 chara_name = "<color=" + hp_color + ">" + chara_master.name + "</color>"; // キャライメージ chara_id = (int)chara_master.fix_id; // リンクキャライメージ if (chara_once.m_LinkParam != null) { link_chara_id = (int)chara_once.m_LinkParam.m_CharaID; } int atk_percent = (int)(InGameUtil.getCharaAttakPowScale(chara_once, BattleParam.m_PlayerParty.m_Ailments.getAilment((GlobalDefine.PartyCharaIndex)idx)) * 100.0f); int hp_percent = (int)(BattleParam.m_PlayerParty.m_HPMax.getValue((GlobalDefine.PartyCharaIndex)idx) / (float)BattleParam.m_PlayerParty.m_HPBase.getValue((GlobalDefine.PartyCharaIndex)idx) * 100.0f); // キャラ個別HP hp_text = "<color=" + hp_color + ">" + BattleParam.m_PlayerParty.m_HPCurrent.getValue((GlobalDefine.PartyCharaIndex)idx) + "/" + BattleParam.m_PlayerParty.m_HPMax.getValue((GlobalDefine.PartyCharaIndex)idx) + "</color>"; if (BattleParam.IsKobetsuHP) { hp_text += " <color=#a0a0a0>HP" + hp_percent.ToString() + "%\n"; if (BattleParam.m_PlayerParty.m_Hate_ProvokeTurn.getValue((GlobalDefine.PartyCharaIndex)idx) > 0) { if (provoke_target == (GlobalDefine.PartyCharaIndex)idx) { hp_text += "[挑発]:"; } else { hp_text += "挑発:"; } hp_text += BattleParam.m_PlayerParty.m_Hate_ProvokeTurn.getValue((GlobalDefine.PartyCharaIndex)idx); } else { hp_text += "Hate:" + BattleParam.m_PlayerParty.m_Hate.getValue((GlobalDefine.PartyCharaIndex)idx); } hp_text += " ATK" + atk_percent.ToString() + "%</color>"; } // スキルターン int skill_turn = chara_once.GetTrunToLimitBreak(); MasterDataSkillLimitBreak skill_limit_break = BattleParam.m_MasterDataCache.useSkillLimitBreak(chara_master.skill_limitbreak); if (skill_limit_break != null) { skill_name = skill_turn.ToString() + "/" + skill_limit_break.name; } // ボタンのアクティブ・非アクティブ { is_active_skill_button = is_control && BattleParam.IsEnableLBS((GlobalDefine.PartyCharaIndex)idx); } } // 表示 { // キャラ名 { Transform chara_name_trans = m_MemberObject[idx].transform.Find("CharaName"); if (chara_name_trans != null) { Text text_component = chara_name_trans.GetComponent <Text>(); if (text_component != null) { text_component.text = chara_name; } } } } // スキル発動条件表示 { { MasterDataDefineLabel.ElementType[,] skill_costs = new MasterDataDefineLabel.ElementType[2, 5]; if (is_alive) { MasterDataParamChara chara_master = chara_once.m_CharaMasterDataParam; if (chara_master.skill_active0 != 0) { MasterDataSkillActive skill_active0 = BattleParam.m_MasterDataCache.useSkillActive(chara_master.skill_active0); if (skill_active0 != null) { skill_costs[0, 0] = skill_active0.cost1; skill_costs[0, 1] = skill_active0.cost2; skill_costs[0, 2] = skill_active0.cost3; skill_costs[0, 3] = skill_active0.cost4; skill_costs[0, 4] = skill_active0.cost5; } } if (chara_master.skill_active1 != 0) { MasterDataSkillActive skill_active1 = BattleParam.m_MasterDataCache.useSkillActive(chara_master.skill_active1); if (skill_active1 != null) { skill_costs[1, 0] = skill_active1.cost1; skill_costs[1, 1] = skill_active1.cost2; skill_costs[1, 2] = skill_active1.cost3; skill_costs[1, 3] = skill_active1.cost4; skill_costs[1, 4] = skill_active1.cost5; } } } for (int skill_idx = 0; skill_idx < 2; skill_idx++) { for (int cost_idx = 0; cost_idx < 5; cost_idx++) { Transform cost_trans = m_MemberObject[idx].transform.Find("SkillInfo/Skill" + skill_idx.ToString() + cost_idx.ToString()); if (cost_trans != null) { MasterDataDefineLabel.ElementType element_type = skill_costs[skill_idx, cost_idx]; if (element_type != MasterDataDefineLabel.ElementType.NONE) { Image img = cost_trans.GetComponent <Image>(); if (img != null) { img.sprite = m_SkillCostElements[(int)element_type]; cost_trans.gameObject.SetActive(true); } else { cost_trans.gameObject.SetActive(false); } } else { cost_trans.gameObject.SetActive(false); } } } } } // キャライメージ { Transform chara_image_trans = m_MemberObject[idx].transform.Find("Image"); if (chara_image_trans != null) { BattleCharaImageViewControl chara_view_control = chara_image_trans.GetComponent <BattleCharaImageViewControl>(); if (chara_view_control != null) { chara_view_control.setCharaID(chara_id, BattleCharaImageViewControl.ImageType.FACE); } } } // リンクキャライメージ { Transform chara_image_trans = m_MemberObject[idx].transform.Find("ImageLink"); if (chara_image_trans != null) { BattleCharaImageViewControl chara_view_control = chara_image_trans.GetComponent <BattleCharaImageViewControl>(); if (chara_view_control != null) { chara_view_control.setCharaID(link_chara_id, BattleCharaImageViewControl.ImageType.FACE); } } } // キャラ個別HP { Transform chara_hp_trans = m_MemberObject[idx].transform.Find("HP"); if (chara_hp_trans != null) { Text text_component = chara_hp_trans.GetComponent <Text>(); if (text_component != null) { text_component.text = hp_text; } } if (damage_value != null) { int hp_delta = damage_value.getValue((GlobalDefine.PartyCharaIndex)idx); if (hp_delta > 0) { DrawDamageManager.showDamage(chara_hp_trans, hp_delta, EDAMAGE_TYPE.eDAMAGE_TYPE_WEEK, 50.0f); } } if (heal_value != null) { int hp_delta = heal_value.getValue((GlobalDefine.PartyCharaIndex)idx); if (hp_delta > 0) { DrawDamageManager.showDamage(chara_hp_trans, hp_delta, EDAMAGE_TYPE.eDAMAGE_TYPE_HEAL, 50.0f); EffectManager.Instance.playEffect(SceneObjReferGameMain.Instance.m_EffectPrefab.m_Heal_03, new Vector3(0.01975f, -0.0246875f, 0.0f), Vector3.zero, chara_hp_trans, null, 50.0f * 3.0f); } } } // スキルターン Transform skill_turn_trans = m_MemberObject[idx].transform.Find("SkillButton"); if (skill_turn_trans != null) { Text text_component = skill_turn_trans.GetChild(0).GetComponent <Text>(); if (text_component != null) { text_component.text = skill_name; } // ボタンのアクティブ・非アクティブ { Button button = skill_turn_trans.GetComponent <Button>(); button.interactable = is_active_skill_button; } } } // 敵にターゲットされているかどうかの表示 { Transform lock_on_object = m_MemberObject[idx].transform.Find("ImageLockOn"); if (lock_on_object != null) { lock_on_object.gameObject.SetActive(BattleParam.m_EnemyToPlayerTarget == (GlobalDefine.PartyCharaIndex)idx); } } // 状態異常 if (chara_once != null) { Transform ailment_object = m_MemberObject[idx].transform.Find("Ailment"); if (ailment_object != null) { InGameAilmentIcon ailment_icon = ailment_object.GetComponent <InGameAilmentIcon>(); if (ailment_icon != null) { StatusAilmentChara ailment_info = BattleParam.m_PlayerParty.m_Ailments.getAilment((GlobalDefine.PartyCharaIndex)idx); ailment_icon.SetStatus(ailment_info); //毎フレーム設定する必要はないがとりあえず設定しておく } } } } } }