/// <summary> /// 回退玩家动作 /// </summary> private void BackSingleAction() { var backAction = battleProxy.report.actions[curActionIndex]; if (!backAction.isActionTip)//提示不需要回退 { if (backAction.act.act == Platform.Model.PlayerActType.GET_CARD) { battleProxy.leftCard += 1; } battleProxy.BackSinglePlayerCard(); playActNum--; } }