public void EaseOut(float _duration = 1f) { this.state = BattleMsgState.EaseOut; this.tweenAlpha.from = 1f; this.tweenAlpha.to = 0.002f; this.tweenAlpha.duration = _duration; this.tweenAlpha.ResetToBeginning(); this.tweenAlpha.PlayForward(); }
private void Awake() { this.selfWidget = base.transform.GetComponent <UIWidget>(); this.tweenPos = base.transform.GetComponent <TweenPosition>(); this.tweenAlpha = base.transform.GetComponent <TweenAlpha>(); this.state = BattleMsgState.Free; for (int i = 0; i < this.assist.Count; i++) { this.assist[i].AssignBorder(); } this.attacker.AssignBorder(); this.victim.AssignBorder(); base.transform.GetComponent <UIPanel>().depth = Singleton <HUDModuleManager> .Instance.GetDepth(255); }
public void EaseIn(float _duration = 1f) { this.state = BattleMsgState.EaseIn; this.tweenPos.from = this.defaultPos + new Vector3((float)((!this.isRightSiderTip) ? 150 : -150), 0f, 0f); this.tweenPos.to = this.defaultPos; this.tweenPos.duration = _duration; this.tweenAlpha.from = 0.002f; this.tweenAlpha.to = 1f; this.tweenPos.duration = _duration; this.tweenPos.ResetToBeginning(); this.tweenAlpha.ResetToBeginning(); this.tweenPos.PlayForward(); this.tweenAlpha.PlayForward(); this.currentPos = this.defaultPos; }