コード例 #1
0
 public static void OnPlayerOnline(int playerid, int consortiaID, int areaid, bool isSend)
 {
     WorldMgr.ChangePlayerState(playerid, true, consortiaID);
     if (isSend)
     {
         List <BattleServer> servers = BattleMgr.GetAllBattles();
         foreach (BattleServer server in servers)
         {
             if (server != null && server.IsOpen)
             {
                 server.Connector.SendKitOffPlayer(playerid, areaid);
             }
         }
     }
 }
コード例 #2
0
ファイル: MessageMgr.cs プロジェクト: SkelletonX/DDTServer
        public static void SendMessages(GSPacketIn pkg)
        {
            GSPacketIn packetClone = pkg.Clone();
            string     guid        = pkg.ReadString();

            if (MessageMgr.AddMessageRecord(guid, pkg.Parameter1))
            {
                GSPacketIn   clentPacket = pkg.ReadPacket();
                GamePlayer[] players     = WorldMgr.GetAllPlayers();
                GamePlayer[] array       = players;
                for (int i = 0; i < array.Length; i++)
                {
                    GamePlayer player = array[i];
                    player.Out.SendTCP(clentPacket);
                }
                GameServer.Instance.LoginServer.SendTCP(packetClone);
                List <BattleServer> servers = BattleMgr.GetAllBattles();
                foreach (BattleServer server in servers)
                {
                    server.Connector.SendTCP(packetClone);
                }
            }
        }
コード例 #3
0
        public bool OnCommand(BaseClient client, string[] args)
        {
            if (args.Length > 1)
            {
                switch (args[1])
                {
                case "-c":
                    Console.WriteLine("client list:");
                    Console.WriteLine("-------------------------------");
                    GameClient[] cs = GameServer.Instance.GetAllClients();
                    foreach (GameClient cl in cs)
                    {
                        Console.WriteLine(cl.ToString());
                    }
                    Console.WriteLine("-------------------------------");
                    Console.WriteLine(string.Format("total:{0}", cs.Length));
                    break;

                case "-p":
                    Console.WriteLine("player list:");
                    Console.WriteLine("-------------------------------");
                    GamePlayer[] ps = WorldMgr.GetAllPlayers();
                    foreach (GamePlayer player in ps)
                    {
                        Console.WriteLine(player.ToString());
                    }
                    Console.WriteLine("-------------------------------");
                    Console.WriteLine(string.Format("total:{0}", ps.Length));
                    break;

                case "-r":
                    Console.WriteLine("room list:");
                    Console.WriteLine("-------------------------------");
                    List <BaseRoom> rs = RoomMgr.GetAllUsingRoom();
                    foreach (BaseRoom room in rs)
                    {
                        Console.WriteLine(room.ToString());
                    }
                    Console.WriteLine("-------------------------------");
                    Console.WriteLine(string.Format("total:{0}", rs.Count));
                    break;

                case "-g":
                    Console.WriteLine("game list:");
                    Console.WriteLine("-------------------------------");
                    List <BaseGame> gs = GameMgr.GetAllGame();
                    foreach (BaseGame g in gs)
                    {
                        Console.WriteLine(g.ToString());
                    }
                    Console.WriteLine("-------------------------------");
                    Console.WriteLine(string.Format("total:{0}", gs.Count));
                    break;

                case "-b":
                    Console.WriteLine("battle list:");
                    Console.WriteLine("-------------------------------");
                    List <BattleServer> bs = BattleMgr.GetAllBattles();
                    foreach (BattleServer battleSvr in bs)
                    {
                        Console.WriteLine(battleSvr.ToString());
                    }
                    Console.WriteLine("-------------------------------");
                    Console.WriteLine(string.Format("total:{0}", bs.Count));
                    break;

                default:
                    DisplaySyntax(client);
                    break;
                }
            }
            else
            {
                DisplaySyntax(client);
            }
            return(true);
        }
コード例 #4
0
 public bool OnCommand(BaseClient client, string[] args)
 {
     if (args.Length > 1)
     {
         string a;
         if ((a = args[1]) != null)
         {
             if (a == "-c")
             {
                 Console.WriteLine("client list:");
                 Console.WriteLine("-------------------------------");
                 GameClient[] allClients = GameServer.Instance.GetAllClients();
                 GameClient[] array      = allClients;
                 for (int i = 0; i < array.Length; i++)
                 {
                     GameClient gameClient = array[i];
                     Console.WriteLine(gameClient.ToString());
                 }
                 Console.WriteLine("-------------------------------");
                 Console.WriteLine(string.Format("total:{0}", allClients.Length));
                 return(true);
             }
             if (a == "-p")
             {
                 Console.WriteLine("player list:");
                 Console.WriteLine("-------------------------------");
                 GamePlayer[] allPlayers = WorldMgr.GetAllPlayers();
                 GamePlayer[] array2     = allPlayers;
                 for (int j = 0; j < array2.Length; j++)
                 {
                     GamePlayer gamePlayer = array2[j];
                     Console.WriteLine(gamePlayer.ToString());
                 }
                 Console.WriteLine("-------------------------------");
                 Console.WriteLine(string.Format("total:{0}", allPlayers.Length));
                 return(true);
             }
             if (a == "-r")
             {
                 Console.WriteLine("room list:");
                 Console.WriteLine("-------------------------------");
                 List <BaseRoom> allUsingRoom = RoomMgr.GetAllUsingRoom();
                 foreach (BaseRoom current in allUsingRoom)
                 {
                     Console.WriteLine(current.ToString());
                 }
                 Console.WriteLine("-------------------------------");
                 Console.WriteLine(string.Format("total:{0}", allUsingRoom.Count));
                 return(true);
             }
             if (a == "-g")
             {
                 Console.WriteLine("game list:");
                 Console.WriteLine("-------------------------------");
                 List <BaseGame> allGame = GameMgr.GetAllGame();
                 foreach (BaseGame current2 in allGame)
                 {
                     Console.WriteLine(current2.ToString());
                 }
                 Console.WriteLine("-------------------------------");
                 Console.WriteLine(string.Format("total:{0}", allGame.Count));
                 return(true);
             }
             if (a == "-b")
             {
                 Console.WriteLine("battle list:");
                 Console.WriteLine("-------------------------------");
                 List <BattleServer> allBattles = BattleMgr.GetAllBattles();
                 foreach (BattleServer current3 in allBattles)
                 {
                     Console.WriteLine(current3.ToString());
                 }
                 Console.WriteLine("-------------------------------");
                 Console.WriteLine(string.Format("total:{0}", allBattles.Count));
                 return(true);
             }
         }
         this.DisplaySyntax(client);
     }
     else
     {
         this.DisplaySyntax(client);
     }
     return(true);
 }