public static void Init() { if (_Instance == null) { _Instance = new GameObject("BattleMainUIModule", typeof(BattleMainUIModule)).GetComponent <BattleMainUIModule>(); _Instance.InstanceInit(); } }
public void OnUpdateGUI() { GUILayout.Space(25); if (!isMultiplayerMode) { if (GUILayout.Button("To Multiplayer Mode")) { GameObject.FindObjectOfType <AssetLoader>().StartCoroutine(AssetBundleManager.RequestScene(MapDataManager.Instance.GetMapData("Ensk"), null, () => { PoolManager.Initialize(); BattleMainUIModule.Init(this); BattleMainUIModule.instance.onToggleSelectVehicleUIObject(false); isMultiplayerMode = true; new GameObject("Debug", typeof(ServerConsole)); })); } } else { GUILayout.Label("Server IP"); serverIP = GUILayout.TextField(serverIP); GUILayout.Label("Server Port"); serverPort = int.Parse(GUILayout.TextField(serverPort.ToString())); if (GUILayout.Button("Start As Master Server")) { var masterServer = new GameObject("Master", typeof(MasterManager)); masterServer.GetComponent <MasterManager>().Initialize(); Object.DontDestroyOnLoad(masterServer); } if (GUILayout.Button("Connect To Master Server")) { var client = new GameObject("Client", typeof(ClientManager)); client.GetComponent <ClientManager>().Initialize(); Object.DontDestroyOnLoad(client); } } //if (GUILayout.Button("Start As Server")) //{ // //NetworkComms.AppendGlobalIncomingPacketHandler<BinaryFormatterCustomObject>("CustomObject", // // (header, connection, customObject) => // // { // // Debug.LogError(connection); // // Debug.LogError(customObject.IntValue); // // }); // //List<EndPoint> localListeningEndPoints = Connection.ExistingLocalListenEndPoints(connectionTypeToUse); // //foreach (IPEndPoint localEndPoint in localListeningEndPoints) // //{ // // Debug.LogError(("{0}:{1}", localEndPoint.Address, localEndPoint.Port)); // //} // NetworkComms.AppendGlobalIncomingPacketHandler<BinaryFormatterCustomObject>("Message", // (packetHeader, connection, incomingString) => // { // Debug.LogError(incomingString); // } // ); // NetworkComms.AppendGlobalIncomingPacketHandler<ProtobufCustomObject>("Protobuf", // (packetHeader, connection, incomingString) => // { // Debug.LogError(incomingString); // } // ); // Connection.StartListening(ConnectionType.UDP, IPEndPoint); // //NetworkComms.AppendGlobalIncomingPacketHandler<string>("Message", (packetHeader, connection, incomingString) => { Debug.LogError(incomingString); }); // //Connection.StartListening(ConnectionType.TCP, IPEndPoint); //} //if(GUILayout.Button("Listen As Client")) //{ // NetworkComms.AppendGlobalIncomingPacketHandler<ProtobufCustomObject>("Protobuf", // (packetHeader, connection, incomingString) => // { // Debug.LogError(incomingString); // } // ); // Connection.StartListening(ConnectionType.UDP, new IPEndPoint(IPAddress.Parse("127.0.0.1"), 0)); //} //if (GUILayout.Button("Send To Client")) //{ // //{ // // NetworkComms.SendObject("Message", "127.0.0.1", 3231, "Hello"); // //Connection connectionToUse = UDPConnection.GetConnection(new ConnectionInfo(IPEndPoint, ApplicationLayerProtocolStatus.Disabled), UDPOptions.None); // var connection = UDPConnection.GetConnection(new ConnectionInfo(IPEndPoint), UDPOptions.Handshake); // connection.SendObject("Message", new BinaryFormatterCustomObject(123, "Hi")); // //NetworkComms.SendObject("CustomObject", "127.0.0.1", 3333, new BinaryFormatterCustomObject(123, "Hello World Protobuf")); // Debug.LogError("Send Msg"); //} //if (GUILayout.Button("Send Protobuf")) //{ // var connection = UDPConnection.GetConnection(new ConnectionInfo(IPEndPoint), UDPOptions.Handshake); // connection.SendObject("Protobuf", new ProtobufCustomObject(12, "Hello World")); //} //if(GUILayout.Button("Get Connection")) //{ // foreach(var connection in NetworkComms.AllConnectionInfo(false)) // { // Debug.LogError($"Identifier { connection.NetworkIdentifier} EndPoint { connection.RemoteEndPoint}"); // } // foreach(var connection in NetworkComms.GetExistingConnection()) // { // connection.SendObject("Protobuf", new ProtobufCustomObject(12, "Hello Client!")); // } //} }
public void Init(OfflineGameProperty gameProperty) { GameDataManager.OfflineMode = true; GameEventManager.ResetActions(); if (PoolManager._Instance == null) { DontDestroyOnLoad(Instantiate(Resources.Load("PoolManager"))); } respawnPointModule = new RespawnPointModule(); respawnPointModule.CorountineRunObject = this; StartCoroutine(AssetBundleManager.RequestScene(true, true, gameProperty.gameMapEnum.ToString(), null, (onFinish) => { new ClientBuildingManagerModule(); BattleMainUIModule.Init(); List <string> vehicleList = GameYear.GetVehicleListFromYear(gameProperty.gameYearEnum); GameEventManager.onNewVehicleSpawned = (newVehicle) => { if (newVehicle.ownerTeam == PunTeams.Team.red) { teamA.Add(newVehicle); } else { teamB.Add(newVehicle); } GameLogic(gameProperty, vehicleList); }; GameEventManager.onNewVehicleDestroyed = (destroyedVehicle) => { if (destroyedVehicle.ownerTeam == PunTeams.Team.red) { teamA.Remove(destroyedVehicle); } else { teamB.Remove(destroyedVehicle); } GameLogic(gameProperty, vehicleList); }; GameEventManager.onPlayerVehicleDestroyed = () => { StartCoroutine(BattleMainUIModule._Instance.ShowDeadCountDown(5, () => { BattleMainUIModule._Instance.onToggleSelectVehicleUIObject(true); })); }; BattleMainUIModule._Instance.onUpdateVehicleList( vehicleList ); BattleMainUIModule._Instance.onVehicleSelected = (selectedPlayerVehicle, bulletList) => { CreatePlayer(selectedPlayerVehicle, bulletList); BattleMainUIModule._Instance.onToggleSelectVehicleUIObject(false); }; //CreateBot(); })); }