public override float GetHitByMagic(Spell taken_spell) { float dmg = base.GetHitByMagic(taken_spell); Health -= dmg; base.ShowText("-" + dmg, Color.black, 0); BattleLog.GetInstance().AddMessage("[Turn " + GameTools.GI.NumberOfTurnsUntilWin + "] " + name + " took " + dmg + " damage."); IsAggroed = true; GameTools.Player.DamageDealt += dmg; return(dmg); }
void actionMenuExit() { //cleanup menu GameStart = false; GuiManager.IsStillMenu = false; turn_manager = new GameInstance(player, Base, ModeOffset); BattleLog.GetInstance().Restart(); GameTools.GameCamera.MoveToCenter(); Debug.Log("actionMenuExit"); PlayerStartHP = GameTools.Player.Health; }
public override float GetHitByMagic(Spell taken_spell) { float dmg = base.GetHitByMagic(taken_spell); if (BufferedSpells.Contains(taken_spell)) { return(0.0f); } Health -= dmg; base.ShowText("-" + dmg + " base hp", Color.red, 2); BattleLog.GetInstance().AddMessage("[Turn " + GameTools.GI.NumberOfTurnsUntilWin + "] " + name + " took " + dmg + " damage."); BufferedSpells.Add(taken_spell); return(dmg); }
public override float GetHitByMagic(Spell taken_spell) { float dmg = base.GetHitByMagic(taken_spell); if (GameTools.Base.IsWithinBase(Map_position_x, Map_position_y)) { GameTools.Base.GetHitByMagic(taken_spell); } else { Health -= dmg; base.ShowText("-" + dmg + "Player HP", Color.red, 0); BattleLog.GetInstance().AddMessage("[Turn " + GameTools.GI.NumberOfTurnsUntilWin + "] " + name + " took " + dmg + " damage."); } return(dmg); }
void actionWinExit() { //Cleanup menu CleanTools.GetInstance().CleanRemoveLevel(); //create new game instance float change_diff = (PlayerEndHP - PlayerStartHP) / PlayerStartHP * 10; change_diff += NumberOfWins; turn_manager = new GameInstance(player, Base, (int)change_diff); GoNextLevel = false; player.ReloadSpell(); BattleLog.GetInstance().Restart(); GameTools.GameCamera.MoveToCenter(); PlayerStartHP = GameTools.Player.Health; Debug.Log("actionWinExit"); }
void OnGUI() { if (!GuiManager.IsShowBattleLog) { return; } //Dark box that is the same dimensions as battle log so that battlelog has dark background. GUI.Box(new Rect(0, Screen.height * 0.8f, Screen.width * 0.3f, Screen.height * 0.20f), ""); string[] log = BattleLog.GetInstance().Log.ToArray(); scrollPos = GUI.BeginScrollView(new Rect(0, Screen.height * 0.8f, Screen.width * 0.3f, Screen.height * 0.20f), scrollPos, new Rect(0, 0, Screen.width * 0.3f - 25, 400)); for (int i = 0; i < log.Length; i++) { GUILayout.Label(log[i]); } GUI.EndScrollView(); }
public virtual void Prelogic_tick() { float dmg = 0.0f; //populate all the statuses status_tick(); // Status modifier (poison) for (int i = 0; i < TickedStatus[(int)StatusType.Poison].Count; i++) { if (TickedStatus[(int)StatusType.Poison][i].Status != StatusType.Poison) { Debug.LogError("Poison tick error"); } dmg += TickedStatus[(int)StatusType.Poison][i].Power; BattleLog.GetInstance().AddMessage("[Turn " + GameTools.GI.NumberOfTurnsUntilWin + "] " + name + " poisoned for " + dmg + " damage."); ShowText("Poisoned " + dmg, Color.green, i - 2); } EnsnareImmunity--; Health -= dmg; }