// Use this for initialization void Start() { battleLine = Instantiate(battleLine) as BattleLine; battleLine.BattleStart(transform.position, computersLinked[0].transform.position); battleLine.BattleResultEvent += BattleResult; computersLinked[0].SetBattleResultEvent(battleLine); }
public void SetBattleResultEvent(BattleLine battleLine) { this.battleLine = battleLine; battleLine.BattleResultEvent += BattleResult; }